Weexer Posted December 4, 2017 Share Posted December 4, 2017 (edited) Hello , I have problem with killing fx of spawned prefabs, here's piece of my code. Could anyone help me by giving me some tips how to do "Kill animation" working? - i don't ask for straight code I want to learn it. Maybe You know about some lua files where i can look into? (PS. everything works without last line - DoTaskinTime) local x, y, z = target.Transform:GetWorldPosition() SpawnPrefab("lightning").Transform:SetPosition(x, y, z) SpawnPrefab("deer_ice_circle").Transform:SetPosition(x, y, z) SpawnPrefab("deer_ice_burst").Transform:SetPosition(x, y, z) SpawnPrefab("deer_ice_flakes").Transform:SetPosition(x, y, z) inst:DoTaskInTime(4, SpawnPrefab.KillFX) -- Here is the problem! <-- Is there any other ways to do that? Edited December 5, 2017 by Weexer Link to comment https://forums.kleientertainment.com/forums/topic/85096-problem-with-killfx/ Share on other sites More sharing options...
Weexer Posted December 5, 2017 Author Share Posted December 5, 2017 local x, y, z = target.Transform:GetWorldPosition() local spell = SpawnPrefab("lightning") spell.Transform:SetPosition(x, y, z) spell:DoTaskInTime(4, spell.KillFX) local spell2 = SpawnPrefab("deer_ice_circle") spell2.Transform:SetPosition(x, y, z) spell2:DoTaskInTime(4, spell2.KillFX) local spell3 = SpawnPrefab("deer_ice_burst") spell3.Transform:SetPosition(x, y, z) spell3:DoTaskInTime(4, spell3.KillFX) local spell4 = SpawnPrefab("deer_ice_flakes") spell4.Transform:SetPosition(x, y, z) spell4:DoTaskInTime(4, spell4.KillFX) Got it after few tests... Works perfectly Link to comment https://forums.kleientertainment.com/forums/topic/85096-problem-with-killfx/#findComment-981232 Share on other sites More sharing options...
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