alficles Posted November 26, 2017 Share Posted November 26, 2017 In real life, these points are not constant, but rather dependent on pressure. There are all sorts of neat tricks that could be used if this were modeled. But more relevantly, it's currently very strange that you can have incredibly high pressures of various gasses without it condensing out. On the other hand, if you model the heat correctly, there are some neat tricks we could do to move heat around by doing things like boiling a liquid under a vacuum. We can also use liquid mechanisms to store and transport gasses under pressure. (Example: Bottle some pressurized NG liquid and deliver it manually to a remote location. Bonus points if the art looks like a propane tank. ) Link to comment https://forums.kleientertainment.com/forums/topic/84733-melting-and-boiling-point-dependent-on-pressure/ Share on other sites More sharing options...
seroveih Posted November 26, 2017 Share Posted November 26, 2017 Hi you are right. I wish that will be implementet However I guess that it would be very complicated to implement advanced gas/liquid physics(evaporation enthalpy, evaporation temperature depending on pressure , density, volume etc.). The picture show the pressure/enthalpy diagram of co2 just one gas of many other Mixing them up makes it nearly impossible to calculate the reactions. Maybe by classifing gastanks (like the rooms right now) build out of tiles and conecting them could make it easier. Closed system. There are so much things that could be implement. Engeneering is so exciting . Whatever they will come up with in the future, the game is just fantastic <3 PS. please ignore my bad english if something is wrong ^^. Link to comment https://forums.kleientertainment.com/forums/topic/84733-melting-and-boiling-point-dependent-on-pressure/#findComment-978357 Share on other sites More sharing options...
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