CloverOcean Posted November 13, 2017 Share Posted November 13, 2017 First, I love this game. I played it for 5 hours straight after I downloaded it and encountered narry a bug. As a player, I tend to get attached to my characters and like to read into their little lives. So my suggestion is a relationship system based on traits / time spent together. Dupes with conflicting traits would show annoyed faces while working near each other or maybe even interrupt their actions to argue when reaching a certain stress level (adding the additional need to create harmony within your base and maybe task them to different jobs.) i.e Interior Decorator Dupes probably couldn't get along with Uncultured Dupes. While Dupes with agreeable traits would show satisfied faces while working near or take quick breaks for a hug here or there, or a high-five, or a handshake. Which would decrease small amounts of stress. Also, I know this isn't 'that type of game' but I'd love to eventually see a family system in it. Link to comment https://forums.kleientertainment.com/forums/topic/84150-dupes-interact-with-each-other-more/ Share on other sites More sharing options...
TayDex Posted November 13, 2017 Share Posted November 13, 2017 I think they FIRST need to WORK on BUGS, and bigger new object's.That help playing the game for longer,resources run out fast.And when they are OUT of EARLY ACCESS than they can WORK on some SMALL DECO. Link to comment https://forums.kleientertainment.com/forums/topic/84150-dupes-interact-with-each-other-more/#findComment-974031 Share on other sites More sharing options...
CloverOcean Posted November 14, 2017 Author Share Posted November 14, 2017 I guess I've been lucky so far, I haven't had any resource problems or bugs - aside from renaming Dupes. Link to comment https://forums.kleientertainment.com/forums/topic/84150-dupes-interact-with-each-other-more/#findComment-974353 Share on other sites More sharing options...
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