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First, I love this game. I played it for 5 hours straight after I downloaded it and encountered narry a bug.

As a player, I tend to get attached to my characters and like to read into their little lives. 
So my suggestion is a relationship system based on traits / time spent together.

Dupes with conflicting traits would show annoyed faces while working near each other or maybe even interrupt their actions to argue when reaching a certain stress level (adding the additional need to create harmony within your base and maybe task them to different jobs.) i.e Interior Decorator Dupes probably couldn't get along with Uncultured Dupes. 

While Dupes with agreeable traits would show satisfied faces while working near or take quick breaks for a hug here or there, or a high-five, or a handshake. Which would decrease small amounts of stress. 

 

Also, I know this isn't 'that type of game' but I'd love to eventually see a family system in it.

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