Furiosa Posted October 30, 2017 Share Posted October 30, 2017 crockpot feature lidded compost animal breeding relationships between dupes + breeding more lost relics so you have an incentive to explore aside from resources maps traces of lives from earlier like notes, not just security doors etc. bosses different types of weaponry elevator system or minecarts crop/recipe variety quests weather graves randomly on the map exclusively hostile mobs taming farming animals, milk etc. tools for long expeditions that will allow you to sustain some sort of currency with neutral mobs? Link to comment Share on other sites More sharing options...
advacus Posted October 31, 2017 Share Posted October 31, 2017 I really like some of your ideas but a couple I believe would take away from the game, first I think adding quests would take away from the (do it your way) attitude of this game. Perhaps if done correctly though it could be a nice addition, thoughts on how to implement it? Secondly, I think adding breeding your dupes would just be weird and add a dynamic I just don't want to see in this game (Imagining two dupes in the same bed just gives me the shivers). But some of these ideas are awesome! like a elevator system would be super rad! I also like adding the graves of old dupe settlements, like maybe adding an old (not turned off) gateway and 3 dead dupes would be a cool addition. One thing you touched on here with exclusively hostile mobs I think could be expanded upon and create a sense of urgency in defending your little colony. this combined with different forms of weapons or like huge turrets they could employ would be sick! Link to comment Share on other sites More sharing options...
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