shirusnake Posted October 29, 2017 Share Posted October 29, 2017 (edited) Hi! I've been having a lot of fun since I got into don't starve modding, and I've already made a couple of character mods, but they aren't quite finished yet. The problem I'm having with both mods is that the custom items I gave them don't appear while they're equipped. The inventory icon, and the sprite for when they're dropped on the floor work perfectly fine. Although for whatever reason, when I equip the item to be worn or held, it's invisible, but functioning. I've looked at a lot of different mods that add items, and I don't see any difference between my code and theirs aside from the filenames. Please help me! Here is the code for one of my items. Spoiler local assets = { Asset("ANIM", "anim/elinecklace.zip"), Asset("ANIM", "anim/swap_elinecklace.zip"), Asset("ATLAS", "images/inventoryimages/elinecklace.xml"), Asset("IMAGE", "images/inventoryimages/elinecklace.tex"), } local function OnBlocked(owner) owner.SoundEmitter:PlaySound("dontstarve/wilson/hit_armour") end local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_body", "elinecklace", "swap_body") inst:ListenForEvent("blocked", OnBlocked, owner) end local function onunequip(inst, owner) owner.AnimState:ClearOverrideSymbol("swap_body") inst:RemoveEventCallback("blocked", OnBlocked, owner) end local function fn() local inst = CreateEntity() local trans = inst.entity:AddTransform() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("elinecklace") inst.AnimState:SetBuild("elinecklace") inst.AnimState:PlayAnimation("idle") inst:AddTag("jewlery") inst.foleysound = "dontstarve/movement/foley/jewlery" inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "elinecklace" inst.components.inventoryitem.atlasname = "images/inventoryimages/elinecklace.xml" inst:AddComponent("combat") inst.components.combat.damagemultiplier = 1.5 inst:AddComponent("armor") inst.components.armor:InitCondition(TUNING.ARMORWOOD, TUNING.ARMORWOOD_ABSORPTION) inst:AddComponent("equippable") inst.components.equippable.equipslot = EQUIPSLOTS.BODY inst.components.equippable.dapperness = TUNING.DAPPERNESS_SMALL inst.components.equippable:SetOnEquip(onequip) inst.components.equippable:SetOnUnequip(onunequip) MakeHauntableLaunch(inst) return inst end return Prefab("common/inventory/elinecklace", fn, assets) swap_elinecklace.zip Edited October 29, 2017 by shirusnake I added my swap image/.scml file just in case there is an issue there. Link to comment https://forums.kleientertainment.com/forums/topic/83527-help-with-custom-items/ Share on other sites More sharing options...
Lumina Posted October 29, 2017 Share Posted October 29, 2017 Usually this come for the structure of the spriter folder. Do you have something like this : a swap_item folder, containing : swap_item.scml swap_item folder and the second swap_item folder containing swap_item.png ? If yes, please attach your entire mod. If no, please try following this structure. Link to comment https://forums.kleientertainment.com/forums/topic/83527-help-with-custom-items/#findComment-968288 Share on other sites More sharing options...
shirusnake Posted October 29, 2017 Author Share Posted October 29, 2017 2 hours ago, Lumina said: Usually this come for the structure of the spriter folder. Do you have something like this : a swap_item folder, containing : swap_item.scml swap_item folder and the second swap_item folder containing swap_item.png ? If yes, please attach your entire mod. If no, please try following this structure. Thank you very much for your timely reply! :] Originally I only had a swap_item folder containing both the .scml and .png, but after fixing it as you suggested, I don't see any change. Here is my entire mod. I hope mediafire links are allowed on this forum!https://www.mediafire.com/file/vsw9b9z9w46cov2/eli.zip Link to comment https://forums.kleientertainment.com/forums/topic/83527-help-with-custom-items/#findComment-968349 Share on other sites More sharing options...
Lumina Posted October 29, 2017 Share Posted October 29, 2017 The forum has a possibility to attach file, it's usually better to use it, but i don't think there is a problem using mediafire. There is nothing in the anim file in the zip you just linked. Did you cleared it ? Link to comment https://forums.kleientertainment.com/forums/topic/83527-help-with-custom-items/#findComment-968358 Share on other sites More sharing options...
shirusnake Posted October 29, 2017 Author Share Posted October 29, 2017 Oh, uhm, yes I did. It's the version of the mod that's not compiled. Do you want the compiled version? I used mediafire because the file was too big to attach to the forum. :c Link to comment https://forums.kleientertainment.com/forums/topic/83527-help-with-custom-items/#findComment-968359 Share on other sites More sharing options...
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