Generico300 Posted October 22, 2017 Share Posted October 22, 2017 I'd like to suggest a couple changes to the behavior of the various cleaning stations. 1. Dupes should wait to use stations rather than simply running past them if they're already in use. They should gain some amount of stress if they have to wait too long, and eventually just bypass the station after their stress reaches some limit. 2. The ore scrubber should always fully decontaminate ore if there is enough chlorine available. It should just remove some number of germs per gram of chlorine consumed and continue doing so until there are 0 germs. As it stands, the ore scrubber is kind of useless because even when dupes do use it sometimes it just doesn't kill all the germs anyway and you still get contamination. Currently the only good solution is to build enough of these stations in a row that you have one for every dupe that might need it simultaneously. This is cheesy and contrived and just feels like a cheap workaround. If you go into a public bathroom they don't have a sink for every toilet. Also, if these buildings were more functional you could make disease more of a threat in general. Link to comment https://forums.kleientertainment.com/forums/topic/83169-dupe-behavior-behavior-ore-scrubbers-and-wash-stations-is-frustrating/ Share on other sites More sharing options...
Botaxalim Posted October 23, 2017 Share Posted October 23, 2017 Yep, this has been discussed, and i dont know if dev aware of this, well all we can do is wait for update. Maybe the balance or major mechanism will change, as you can see now, there a lot think not utilize like light and some concept they implement is barebone unfinished. Link to comment https://forums.kleientertainment.com/forums/topic/83169-dupe-behavior-behavior-ore-scrubbers-and-wash-stations-is-frustrating/#findComment-965742 Share on other sites More sharing options...
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