LittleBunnyRuru Posted October 18, 2017 Share Posted October 18, 2017 I wish to make an item like lucy (minus the talking) however i can't figure out how to make fall out of your inventory when a play it is not meant for tries to pick it up. the other issue is there away to make it auto equip upon spawning into the world. thank you for your help =-3 Link to comment Share on other sites More sharing options...
SourNVitriol Posted October 19, 2017 Share Posted October 19, 2017 This should work in that no other player would be able to pick up the item. Not sure what you mean by auto equip, the only thing I know you can do so far is make a player start with the item in his inventory. If that's the case, just add the item in his start_inv. inst.components.inventoryitem.onputininventoryfn = function(inst, owner) if not (owner.prefab == "name of your character") then if not owner.components.container then inst:DoTaskInTime(0.1, function() owner.components.inventory:DropItem(inst) owner.components.talker:Say("What another player will say when they drop it") end) elseif owner.components.container and not (owner.components.container.opener.prefab == "name of your character") then inst:DoTaskInTime(0.1, function() owner.components.container:DropItem(inst) owner.components.container.opener.components.talker:Say("What they will say") end) end end end Link to comment Share on other sites More sharing options...
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