God 2.0 Posted September 29, 2017 Share Posted September 29, 2017 Hi there! Just started playing the game, and having a blast so far. Now, this has probably been suggested before, but how about a radiation biome? Special material could be U-235 (Uranium isotope). New buildings could be nuclear reactor and radiation shielding. New externality could be nuclear waste, and new hazards could be radiation sickness and irradiated water. Also, I'm a bit dismayed about how the entire research tree can be finished within the first 20 cycles or so. After this, there's no point to either research station. I hope that in future, different techs require the collection of special ingredients related to the tech as well (For example, requiring a pincha pepper seed to research pincha pepper as a plantable crop, or a sample of bleach stone to be able to research hand sanitizers), that the supercomputer comes later in the tech tree, and that research is slower. Looking forward to future updates! Link to comment https://forums.kleientertainment.com/forums/topic/82498-radiation-biome-research-changes/ Share on other sites More sharing options...
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