Khrak Posted September 28, 2017 Share Posted September 28, 2017 Priority-modifier on actions: Let players set a priority on all actions at the time of clicking the mouse by holding modifier keys when clicking the mouse. e.g. shift-click gives a priority of 3 and ctrl-click gives a priority of 7. Bonus 1: Let the user select the level of priority that each modifier provides. (Extra points for convenience (modifier + # while in the priority view to set value?)) Bonus 2: Use all the modifier keys. You have 3 modifiers (ctrl/alt/shift), that lets you assign one value to each combination! Alerts: I personally like to play the game at maximum speed, pausing it each time I choose to take an action. This sometimes leads to a situation going from bad-to-worse in the time between the warning and the reaction (e.g. starving, suffocating cause a quick death if you're slow reacting). Perhaps allow us to attach speed settings to each type of message so we can allow the game to run quickly without the risks of missing a message until it's too later? (e.g. Suffication, starvation, -> slow speed, Low food -> medium) Link to comment Share on other sites More sharing options...
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