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Transform:SetFourFaced() hook-in


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Hi all,

Just wanted to know if anyone knows the best way to implement in Transform:SetFourFaced() (which maybe applicable to :setTwoFaced() etc), I have a situation where I have (visually)angled structures that are spawned around a pivot point. Rotation needs to keep up to maintain the illusion each structure is angled towards the center (using different graphics based on the perceived angle).

If you know any mod or such that expresses rotational dependent creatures or structures I'd also greatly appreciate it; I can correlate my own efforts with the engine and custom implementation then.

Rotationally dependent object example: Beefalo.

Edited by MorickClive
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