MorickClive Posted June 12, 2017 Share Posted June 12, 2017 (edited) Hi all, Just wanted to know if anyone knows the best way to implement in Transform:SetFourFaced() (which maybe applicable to :setTwoFaced() etc), I have a situation where I have (visually)angled structures that are spawned around a pivot point. Rotation needs to keep up to maintain the illusion each structure is angled towards the center (using different graphics based on the perceived angle). If you know any mod or such that expresses rotational dependent creatures or structures I'd also greatly appreciate it; I can correlate my own efforts with the engine and custom implementation then. Rotationally dependent object example: Beefalo. Edited June 12, 2017 by MorickClive Link to comment Share on other sites More sharing options...
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