Jump to content

Transform:SetFourFaced() hook-in

Recommended Posts

Hi all,

Just wanted to know if anyone knows the best way to implement in Transform:SetFourFaced() (which maybe applicable to :setTwoFaced() etc), I have a situation where I have (visually)angled structures that are spawned around a pivot point. Rotation needs to keep up to maintain the illusion each structure is angled towards the center (using different graphics based on the perceived angle).

If you know any mod or such that expresses rotational dependent creatures or structures I'd also greatly appreciate it; I can correlate my own efforts with the engine and custom implementation then.

Rotationally dependent object example: Beefalo.

Edited by MorickClive
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...