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I've been stuck on this issue for a long time and so I hope someone could enlighten me with a solution.

In a prefab called 'spell_projectile' I initialized a global variable as such:

spell_animname = nil

And in a function called "OnHit" I declare a new value for spell_animname:

spell_animname = special_attack[math.random(#special_attack)]

And then the fx animation is spawned like this:

local impactfx = SpawnPrefab("spell_fx")
impactfx.Transform:SetPosition(x, y, z)

The prefab file for spell_fx:

local assets =
{
	Asset("ANIM", "anim/royalmagicwand.zip"),
}


local function PlayImpactAnim(proxy)
	local inst = CreateEntity()

    inst:AddTag("FX")
    --[[Non-networked entity]]
    inst.entity:SetCanSleep(false)
    inst.persists = false

	inst.entity:AddTransform()
	inst.entity:AddAnimState()

    inst.Transform:SetFromProxy(proxy.GUID)
	
    inst.AnimState:SetBank("spell_fx")
    inst.AnimState:SetBuild("royalmagicwand")

    if not TheWorld.ismastersim then
        return
    end

    inst.AnimState:PlayAnimation(spell_animname)
    
    inst:ListenForEvent("animover", inst.Remove)
end


local function fn()
    local inst = CreateEntity()

    inst.entity:AddTransform()
    inst.entity:AddNetwork()

    --Dedicated server does not need to spawn the local fx
    if not TheNet:IsDedicated() then
        --Delay one frame so that we are positioned properly before starting the effect
        --or in case we are about to be removed
        inst:DoTaskInTime(0, PlayImpactAnim)
    end

    inst.Transform:SetTwoFaced()

    inst.entity:SetPristine()

    inst.persists = false
    inst:DoTaskInTime(0.5, inst.Remove)

    return inst
end

return Prefab("common/fx/spell_fx", fn, assets)

So this works as a host, but not as a client and I get a nil value error. The re-defined value for spell_animname is not being stored, and the client reads the first declared variable at the top of the prefab in 'spell_projectile.lua' which is initially nil. How do I get the new value for spell_animname from inside the function?

Thank you in advance

Edited by Tirimiru

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