MorickClive Posted May 18, 2017 Share Posted May 18, 2017 Hi all, I've expanded on the spawner system of the eye plant, creating a new component which some what mirrors the original but is adjusted for specific states on spawn, The component summons in specific modified instances of tentacles. Although this works rather cleanly on a host, the client side crashes on the first spawn of a minion. I've isolated the bug to the stategraph system, although I'm struggling to find a clear explanation as to how to implement it for the client side. Any assistance would be greatly appreciated. ^^ Sample image from host(without error): Error produced by clientside: 325: attempt to index field 'sg' (a nil value) LUA ERROR stack traceback: scripts/components/tentaclespawner.lua:325 Line in question - minion.sg:GoToState("rumble") -- [[ I assume I need to tell the client which Stategraph it needs to use, though unsure how ]] Link to comment Share on other sites More sharing options...
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