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connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x5) validating, progress: 10.42 (86207585 / 827146772)
 Update state (0x5) validating, progress: 26.65 (220434857 / 827146772)
 Update state (0x5) validating, progress: 43.82 (362465499 / 827146772)
 Update state (0x5) validating, progress: 71.48 (591274972 / 827146772)
 Update state (0x5) validating, progress: 90.72 (750393113 / 827146772)
Success! App '343050' fully installed.
Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/
Master: [00:00:00]: Starting Up
Master: [00:00:00]: Version: 215079
Master: [00:00:00]: Current time: Wed May 10 03:13:20 2017
Master:
Master: [00:00:00]: System Name: Linux
Master: [00:00:00]: Host Name: teamspeak
Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic
Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016
Master: [00:00:00]: Machine Arch: x86_64
Master: [00:00:00]: Don't Starve Together: 215079 LINUX
Master: [00:00:00]: Build Date: 1973
Master: [00:00:00]: Parsing command line
Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 24830 -shard Master
Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
Master: [00:00:00]: Initializing distribution platform
Master: [00:00:00]: ....Done
Master: [00:00:00]: THREAD - started 'GAClient' (4133276480)
Master: [00:00:00]: CurlRequestManager::ClientThread::Main()
Master: [00:00:00]: ProfileIndex:13.77
Master: [00:00:00]: [Connect] PendingConnection::Reset(true)
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344)
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: cGame::InitializeOnMainThread
Master: [00:00:00]: Renderer initialize: Okay
Master: [00:00:00]: AnimManager initialize: Okay
Master: [00:00:00]: Buffers initialize: Okay
Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
Master: [00:00:00]: FMOD Error: An invalid object handle was used.
Master: [00:00:00]: GameSpecific initialize: Okay
Master: [00:00:00]: cGame::StartPlaying
Master: [00:00:00]: LOADING LUA
Master: [00:00:00]: DoLuaFile scripts/main.lua
Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:01]: running main.lua
Master:
Master: [00:00:01]: loaded modindex
Master: [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:01]: DownloadMods(0)
Master: [00:00:01]: FMOD Error: An invalid object handle was used.
Master: [00:00:02]: LOADING LUA SUCCESS
Master: [00:00:02]: PlayerDeaths could not load morgue
Master: [00:00:02]: PlayerHistory could not load player_history
Master: [00:00:02]: bloom_enabled       false
Master: [00:00:02]: loaded saveindex
Master: [00:00:02]: OnFilesLoaded()
Master: [00:00:02]: OnUpdatePurchaseStateComplete
Master: [00:00:04]:     Load FE
Master: [00:00:05]:     Load FE: done
Master: [00:00:05]: ModIndex: Load sequence finished successfully.
Master: [00:00:05]: Reset() returning
Master: [00:00:05]: [200] Account Communication Success (6)
Master: [00:00:05]: Received (KU_d4ddm3Ec) from TokenPurpose
Master: [00:00:05]: Starting Dedicated Server Game
Master: [00:00:05]: Network tick rate: U=15(2), D=0
Master: [00:00:05]: About to start a server with the following settings:
Master: [00:00:05]:   Dedicated: true
Master: [00:00:05]:   Online: true
Master: [00:00:05]:   Passworded: true
Master: [00:00:05]:   ServerPort: 10999
Master: [00:00:05]:   SteamAuthPort: 8768
Master: [00:00:05]:   SteamMasterServerPort: 27018
Master: [00:00:05]:   ClanID: false
Master: [00:00:05]:   ClanOnly: false
Master: [00:00:05]:   ClanAdmin: false
Master: [00:00:05]:   LanOnly: false
Master: [00:00:05]:   FriendsOnly: false
Master: [00:00:05]:   EnableAutosaver: true
Master: [00:00:05]:   PVP: false
Master: [00:00:05]:   MaxPlayers: 6
Master: [00:00:05]:   GameMode: survival
Master: [00:00:05]:   OverridenDNS:
Master: [00:00:05]:   PauseWhenEmpty: false
Master: [00:00:05]:   VoteEnabled: true
Master: [00:00:05]:   InternetBroadcasting: true
Master: [00:00:05]:   Intent: cooperative
Master: [00:00:05]: Online Server Started on port: 10999
Master: [00:00:05]: Collecting garbage...
Master: [00:00:05]: lua_gc took 0.04 seconds
Master: [00:00:05]: ~ShardLuaProxy()
Master: [00:00:05]: ~ItemServerLuaProxy()
Master: [00:00:05]: ~InventoryLuaProxy()
Master: [00:00:05]: ~NetworkLuaProxy()
Master: [00:00:05]: ~SimLuaProxy()
Master: [00:00:06]: lua_close took 0.05 seconds
Master: [00:00:06]: ReleaseAll
Master: [00:00:06]: ReleaseAll Finished
Master: [00:00:06]: cGame::StartPlaying
Master: [00:00:06]: LOADING LUA
Master: [00:00:06]: DoLuaFile scripts/main.lua
Master: [00:00:06]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:06]: running main.lua
Master:
Master: [00:00:06]: loaded modindex
Master: [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:06]: LOADING LUA SUCCESS
Master: [00:00:06]: PlayerDeaths could not load morgue
Master: [00:00:06]: PlayerHistory could not load player_history
Master: [00:00:06]: bloom_enabled       false
Master: [00:00:06]: loaded saveindex
Master: [00:00:06]: OnFilesLoaded()
Master: [00:00:06]: OnUpdatePurchaseStateComplete
Master: [00:00:06]:     Unload FE
Master: [00:00:06]:     Unload FE done
Master: [00:00:07]:     LOAD BE
Master: [00:00:11]:     LOAD BE: done
Master: [00:00:11]: Loading world: session/3FEC770E135DF42D/0000000002
Master: [00:00:11]: Save file is at version 4.77
Master: [00:00:11]: Begin Session: 3FEC770E135DF42D
Master: [00:00:11]: saving to server_temp/server_save
Master: [00:00:11]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
root@teamspeak:~# ^C
root@teamspeak:~# ~/run_dedicated_servers.sh
Redirecting stderr to '/root/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
Success! App '343050' already up to date.
Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/
Master: [00:00:00]: Starting Up
Master: [00:00:00]: Version: 215079
Master: [00:00:00]: Current time: Wed May 10 03:13:40 2017
Master:
Master: [00:00:00]: System Name: Linux
Master: [00:00:00]: Host Name: teamspeak
Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic
Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016
Master: [00:00:00]: Machine Arch: x86_64
Master: [00:00:00]: Don't Starve Together: 215079 LINUX
Master: [00:00:00]: Build Date: 1973
Master: [00:00:00]: Parsing command line
Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 24865 -shard Master
Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
Master: [00:00:00]: Initializing distribution platform
Master: [00:00:00]: ....Done
Master: [00:00:00]: THREAD - started 'GAClient' (4133280576)
Master: [00:00:00]: CurlRequestManager::ClientThread::Main()
Master: [00:00:00]: ProfileIndex:13.65
Master: [00:00:00]: [Connect] PendingConnection::Reset(true)
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344)
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: cGame::InitializeOnMainThread
Master: [00:00:00]: Renderer initialize: Okay
Master: [00:00:00]: AnimManager initialize: Okay
Master: [00:00:00]: Buffers initialize: Okay
Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
Master: [00:00:00]: FMOD Error: An invalid object handle was used.
Master: [00:00:00]: GameSpecific initialize: Okay
Master: [00:00:00]: cGame::StartPlaying
Master: [00:00:00]: LOADING LUA
Master: [00:00:00]: DoLuaFile scripts/main.lua
Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:01]: running main.lua
Master:
Master: [00:00:01]: loaded modindex
Master: [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:01]: DownloadMods(0)
Master: [00:00:01]: FMOD Error: An invalid object handle was used.
Master: [00:00:02]: LOADING LUA SUCCESS
Master: [00:00:02]: PlayerDeaths could not load morgue
Master: [00:00:02]: PlayerHistory could not load player_history
Master: [00:00:02]: bloom_enabled       false
Master: [00:00:02]: loaded saveindex
Master: [00:00:02]: OnFilesLoaded()
Master: [00:00:02]: OnUpdatePurchaseStateComplete
Master: [00:00:04]:     Load FE
Master: [00:00:05]:     Load FE: done
Master: [00:00:05]: ModIndex: Load sequence finished successfully.
Master: [00:00:05]: Reset() returning
Master: [00:00:05]: [200] Account Communication Success (6)
Master: [00:00:05]: Received (KU_d4ddm3Ec) from TokenPurpose
Master: [00:00:05]: Starting Dedicated Server Game
Master: [00:00:05]: Network tick rate: U=15(2), D=0
Master: [00:00:05]: About to start a server with the following settings:
Master: [00:00:05]:   Dedicated: true
Master: [00:00:05]:   Online: true
Master: [00:00:05]:   Passworded: true
Master: [00:00:05]:   ServerPort: 10999
Master: [00:00:05]:   SteamAuthPort: 8768
Master: [00:00:05]:   SteamMasterServerPort: 27018
Master: [00:00:05]:   ClanID: false
Master: [00:00:05]:   ClanOnly: false
Master: [00:00:05]:   ClanAdmin: false
Master: [00:00:05]:   LanOnly: false
Master: [00:00:05]:   FriendsOnly: false
Master: [00:00:05]:   EnableAutosaver: true
Master: [00:00:05]:   PVP: false
Master: [00:00:05]:   MaxPlayers: 6
Master: [00:00:05]:   GameMode: survival
Master: [00:00:05]:   OverridenDNS:
Master: [00:00:05]:   PauseWhenEmpty: false
Master: [00:00:05]:   VoteEnabled: true
Master: [00:00:05]:   InternetBroadcasting: true
Master: [00:00:05]:   Intent: cooperative
Master: [00:00:05]: Online Server Started on port: 10999
Master: [00:00:06]: Collecting garbage...
Master: [00:00:06]: lua_gc took 0.02 seconds
Master: [00:00:06]: ~ShardLuaProxy()
Master: [00:00:06]: ~ItemServerLuaProxy()
Master: [00:00:06]: ~InventoryLuaProxy()
Master: [00:00:06]: ~NetworkLuaProxy()
Master: [00:00:06]: ~SimLuaProxy()
Master: [00:00:06]: lua_close took 0.03 seconds
Master: [00:00:06]: ReleaseAll
Master: [00:00:06]: ReleaseAll Finished
Master: [00:00:06]: cGame::StartPlaying
Master: [00:00:06]: LOADING LUA
Master: [00:00:06]: DoLuaFile scripts/main.lua
Master: [00:00:06]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:06]: running main.lua
Master:
Master: [00:00:06]: loaded modindex
Master: [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:06]: LOADING LUA SUCCESS
Master: [00:00:06]: PlayerDeaths could not load morgue
Master: [00:00:06]: PlayerHistory could not load player_history
Master: [00:00:06]: bloom_enabled       false
Master: [00:00:06]: loaded saveindex
Master: [00:00:06]: OnFilesLoaded()
Master: [00:00:06]: OnUpdatePurchaseStateComplete
Master: [00:00:06]:     Unload FE
Master: [00:00:06]:     Unload FE done
Master: [00:00:06]:     LOAD BE
Master: [00:00:09]:     LOAD BE: done
Master: [00:00:09]: Loading world: session/3FEC770E135DF42D/0000000002
Master: [00:00:09]: Save file is at version 4.77
Master: [00:00:10]: Begin Session: 3FEC770E135DF42D
Master: [00:00:10]: saving to server_temp/server_save
Master: [00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
root@teamspeak:~# ~/run_dedicated_servers.sh
Redirecting stderr to '/root/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
Success! App '343050' already up to date.
Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/
Master: [00:00:00]: Starting Up
Master: [00:00:00]: Version: 215079
Master: [00:00:00]: Current time: Wed May 10 03:15:20 2017
Master:
Master: [00:00:00]: System Name: Linux
Master: [00:00:00]: Host Name: teamspeak
Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic
Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016
Master: [00:00:00]: Machine Arch: x86_64
Master: [00:00:00]: Don't Starve Together: 215079 LINUX
Master: [00:00:00]: Build Date: 1973
Master: [00:00:00]: Parsing command line
Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 24910 -shard Master
Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
Master: [00:00:00]: Initializing distribution platform
Master: [00:00:00]: ....Done
Master: [00:00:00]: THREAD - started 'GAClient' (4133346112)
Master: [00:00:00]: CurlRequestManager::ClientThread::Main()
Master: [00:00:00]: ProfileIndex:13.76
Master: [00:00:00]: [Connect] PendingConnection::Reset(true)
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344)
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: cGame::InitializeOnMainThread
Master: [00:00:00]: Renderer initialize: Okay
Master: [00:00:00]: AnimManager initialize: Okay
Master: [00:00:00]: Buffers initialize: Okay
Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
Master: [00:00:00]: FMOD Error: An invalid object handle was used.
Master: [00:00:00]: GameSpecific initialize: Okay
Master: [00:00:00]: cGame::StartPlaying
Master: [00:00:00]: LOADING LUA
Master: [00:00:00]: DoLuaFile scripts/main.lua
Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:00]: running main.lua
Master:
Master: [00:00:00]: loaded modindex
Master: [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:00]: DownloadMods(0)
Master: [00:00:00]: FMOD Error: An invalid object handle was used.
Master: [00:00:01]: LOADING LUA SUCCESS
Master: [00:00:01]: PlayerDeaths could not load morgue
Master: [00:00:01]: PlayerHistory could not load player_history
Master: [00:00:01]: bloom_enabled       false
Master: [00:00:01]: loaded saveindex
Master: [00:00:01]: OnFilesLoaded()
Master: [00:00:01]: OnUpdatePurchaseStateComplete
Master: [00:00:03]:     Load FE
Master: [00:00:04]:     Load FE: done
Master: [00:00:04]: ModIndex: Load sequence finished successfully.
Master: [00:00:04]: Reset() returning
Master: [00:00:05]: [200] Account Communication Success (6)
Master: [00:00:05]: Received (KU_d4ddm3Ec) from TokenPurpose
Master: [00:00:05]: Starting Dedicated Server Game
Master: [00:00:05]: Network tick rate: U=15(2), D=0
Master: [00:00:05]: About to start a server with the following settings:
Master: [00:00:05]:   Dedicated: true
Master: [00:00:05]:   Online: true
Master: [00:00:05]:   Passworded: true
Master: [00:00:05]:   ServerPort: 10999
Master: [00:00:05]:   SteamAuthPort: 8768
Master: [00:00:05]:   SteamMasterServerPort: 27018
Master: [00:00:05]:   ClanID: false
Master: [00:00:05]:   ClanOnly: false
Master: [00:00:05]:   ClanAdmin: false
Master: [00:00:05]:   LanOnly: false
Master: [00:00:05]:   FriendsOnly: false
Master: [00:00:05]:   EnableAutosaver: true
Master: [00:00:05]:   PVP: false
Master: [00:00:05]:   MaxPlayers: 6
Master: [00:00:05]:   GameMode: endless
Master: [00:00:05]:   OverridenDNS:
Master: [00:00:05]:   PauseWhenEmpty: true
Master: [00:00:05]:   VoteEnabled: true
Master: [00:00:05]:   InternetBroadcasting: true
Master: [00:00:05]:   Intent: cooperative
Master: [00:00:05]: Online Server Started on port: 10999
Master: [00:00:05]: Collecting garbage...
Master: [00:00:05]: lua_gc took 0.04 seconds
Master: [00:00:05]: ~ShardLuaProxy()
Master: [00:00:05]: ~ItemServerLuaProxy()
Master: [00:00:05]: ~InventoryLuaProxy()
Master: [00:00:05]: ~NetworkLuaProxy()
Master: [00:00:05]: ~SimLuaProxy()
Master: [00:00:05]: lua_close took 0.06 seconds
Master: [00:00:05]: ReleaseAll
Master: [00:00:05]: ReleaseAll Finished
Master: [00:00:05]: cGame::StartPlaying
Master: [00:00:05]: LOADING LUA
Master: [00:00:05]: DoLuaFile scripts/main.lua
Master: [00:00:05]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:05]: running main.lua
Master:
Master: [00:00:05]: loaded modindex
Master: [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:05]: LOADING LUA SUCCESS
Master: [00:00:05]: PlayerDeaths could not load morgue
Master: [00:00:05]: PlayerHistory could not load player_history
Master: [00:00:05]: bloom_enabled       false
Master: [00:00:05]: loaded saveindex
Master: [00:00:05]: OnFilesLoaded()
Master: [00:00:05]: OnUpdatePurchaseStateComplete
Master: [00:00:05]:     Unload FE
Master: [00:00:05]:     Unload FE done
Master: [00:00:06]:     LOAD BE
Master: [00:00:11]:     LOAD BE: done
Master: [00:00:11]: Loading world: session/3FEC770E135DF42D/0000000002
Master: [00:00:11]: Save file is at version 4.77
Master: [00:00:11]: Begin Session: 3FEC770E135DF42D
Master: [00:00:11]: saving to server_temp/server_save
Master: [00:00:12]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
root@teamspeak:~# screen -d -m ~/run_dedicated_servers.sh
root@teamspeak:~# screen -d -r DSTServer
There is no screen to be detached matching DSTServer.
root@teamspeak:~# screen -S "DST Server" ./dontstarve_dedicated_server_nullrenderer
[screen is terminating]
root@teamspeak:~# cd /home/steam/steamapps/DST/bin/
-bash: cd: /home/steam/steamapps/DST/bin/: No such file or directory
root@teamspeak:~# cd /home/steam/steamapps/DST/bin/  ^C
root@teamspeak:~# ^C
root@teamspeak:~# ^C
root@teamspeak:~# ~/run_dedicated_servers.sh
Redirecting stderr to '/root/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
Success! App '343050' already up to date.
Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/
Master: [00:00:00]: Starting Up
Master: [00:00:00]: Version: 215079
Master: [00:00:00]: Current time: Wed May 10 03:19:03 2017
Master:
Master: [00:00:00]: System Name: Linux
Master: [00:00:00]: Host Name: teamspeak
Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic
Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016
Master: [00:00:00]: Machine Arch: x86_64
Master: [00:00:00]: Don't Starve Together: 215079 LINUX
Master: [00:00:00]: Build Date: 1973
Master: [00:00:00]: Parsing command line
Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 25019 -shard Master
Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
Master: [00:00:00]: Initializing distribution platform
Master: [00:00:00]: ....Done
Master: [00:00:00]: THREAD - started 'GAClient' (4133059392)
Master: [00:00:00]: CurlRequestManager::ClientThread::Main()
Master: [00:00:00]: ProfileIndex:13.72
Master: [00:00:00]: [Connect] PendingConnection::Reset(true)
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: Network tick rate: U=15(2), D=0
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344)
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
Master: [00:00:00]: cGame::InitializeOnMainThread
Master: [00:00:00]: Renderer initialize: Okay
Master: [00:00:00]: AnimManager initialize: Okay
Master: [00:00:00]: Buffers initialize: Okay
Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
Master: [00:00:00]: FMOD Error: An invalid object handle was used.
Master: [00:00:00]: GameSpecific initialize: Okay
Master: [00:00:00]: cGame::StartPlaying
Master: [00:00:00]: LOADING LUA
Master: [00:00:00]: DoLuaFile scripts/main.lua
Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:00]: running main.lua
Master:
Master: [00:00:00]: loaded modindex
Master: [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:00]: DownloadMods(0)
Master: [00:00:00]: FMOD Error: An invalid object handle was used.
Master: [00:00:01]: LOADING LUA SUCCESS
Master: [00:00:01]: PlayerDeaths could not load morgue
Master: [00:00:01]: PlayerHistory could not load player_history
Master: [00:00:01]: bloom_enabled       false
Master: [00:00:01]: loaded saveindex
Master: [00:00:01]: OnFilesLoaded()
Master: [00:00:01]: OnUpdatePurchaseStateComplete
Master: [00:00:02]:     Load FE
Master: [00:00:03]:     Load FE: done
Master: [00:00:03]: ModIndex: Load sequence finished successfully.
Master: [00:00:03]: Reset() returning
Master: [00:00:03]: [200] Account Communication Success (6)
Master: [00:00:03]: Received (KU_d4ddm3Ec) from TokenPurpose
Master: [00:00:03]: Starting Dedicated Server Game
Master: [00:00:03]: Network tick rate: U=15(2), D=0
Master: [00:00:03]: About to start a server with the following settings:
Master: [00:00:03]:   Dedicated: true
Master: [00:00:03]:   Online: true
Master: [00:00:03]:   Passworded: true
Master: [00:00:03]:   ServerPort: 10999
Master: [00:00:03]:   SteamAuthPort: 8768
Master: [00:00:03]:   SteamMasterServerPort: 27018
Master: [00:00:03]:   ClanID: false
Master: [00:00:03]:   ClanOnly: false
Master: [00:00:03]:   ClanAdmin: false
Master: [00:00:03]:   LanOnly: false
Master: [00:00:03]:   FriendsOnly: false
Master: [00:00:03]:   EnableAutosaver: true
Master: [00:00:03]:   PVP: false
Master: [00:00:03]:   MaxPlayers: 6
Master: [00:00:03]:   GameMode: endless
Master: [00:00:03]:   OverridenDNS:
Master: [00:00:03]:   PauseWhenEmpty: true
Master: [00:00:03]:   VoteEnabled: true
Master: [00:00:03]:   InternetBroadcasting: true
Master: [00:00:03]:   Intent: cooperative
Master: [00:00:03]: Online Server Started on port: 10999
Master: [00:00:03]: Collecting garbage...
Master: [00:00:03]: lua_gc took 0.02 seconds
Master: [00:00:03]: ~ShardLuaProxy()
Master: [00:00:03]: ~ItemServerLuaProxy()
Master: [00:00:03]: ~InventoryLuaProxy()
Master: [00:00:03]: ~NetworkLuaProxy()
Master: [00:00:03]: ~SimLuaProxy()
Master: [00:00:03]: lua_close took 0.03 seconds
Master: [00:00:03]: ReleaseAll
Master: [00:00:03]: ReleaseAll Finished
Master: [00:00:03]: cGame::StartPlaying
Master: [00:00:03]: LOADING LUA
Master: [00:00:03]: DoLuaFile scripts/main.lua
Master: [00:00:03]: DoLuaFile loading buffer scripts/main.lua
Master: [00:00:04]: running main.lua
Master:
Master: [00:00:04]: loaded modindex
Master: [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
Master:
Master: [00:00:04]: LOADING LUA SUCCESS
Master: [00:00:04]: PlayerDeaths could not load morgue
Master: [00:00:04]: PlayerHistory could not load player_history
Master: [00:00:04]: bloom_enabled       false
Master: [00:00:04]: loaded saveindex
Master: [00:00:04]: OnFilesLoaded()
Master: [00:00:04]: OnUpdatePurchaseStateComplete
Master: [00:00:04]:     Unload FE
Master: [00:00:04]:     Unload FE done
Master: [00:00:04]:     LOAD BE
Master: [00:00:08]:     LOAD BE: done
Master: [00:00:08]: Loading world: session/3FEC770E135DF42D/0000000002
Master: [00:00:08]: Save file is at version 4.77
Master: [00:00:08]: Begin Session: 3FEC770E135DF42D
Master: [00:00:08]: saving to server_temp/server_save
Master: [00:00:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
 

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