iStinger Posted May 10, 2017 Share Posted May 10, 2017 connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state (0x5) validating, progress: 10.42 (86207585 / 827146772) Update state (0x5) validating, progress: 26.65 (220434857 / 827146772) Update state (0x5) validating, progress: 43.82 (362465499 / 827146772) Update state (0x5) validating, progress: 71.48 (591274972 / 827146772) Update state (0x5) validating, progress: 90.72 (750393113 / 827146772) Success! App '343050' fully installed. Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/ Master: [00:00:00]: Starting Up Master: [00:00:00]: Version: 215079 Master: [00:00:00]: Current time: Wed May 10 03:13:20 2017 Master: Master: [00:00:00]: System Name: Linux Master: [00:00:00]: Host Name: teamspeak Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016 Master: [00:00:00]: Machine Arch: x86_64 Master: [00:00:00]: Don't Starve Together: 215079 LINUX Master: [00:00:00]: Build Date: 1973 Master: [00:00:00]: Parsing command line Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 24830 -shard Master Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. Master: [00:00:00]: Initializing distribution platform Master: [00:00:00]: ....Done Master: [00:00:00]: THREAD - started 'GAClient' (4133276480) Master: [00:00:00]: CurlRequestManager::ClientThread::Main() Master: [00:00:00]: ProfileIndex:13.77 Master: [00:00:00]: [Connect] PendingConnection::Reset(true) Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344) Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: cGame::InitializeOnMainThread Master: [00:00:00]: Renderer initialize: Okay Master: [00:00:00]: AnimManager initialize: Okay Master: [00:00:00]: Buffers initialize: Okay Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() Master: [00:00:00]: FMOD Error: An invalid object handle was used. Master: [00:00:00]: GameSpecific initialize: Okay Master: [00:00:00]: cGame::StartPlaying Master: [00:00:00]: LOADING LUA Master: [00:00:00]: DoLuaFile scripts/main.lua Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:01]: running main.lua Master: Master: [00:00:01]: loaded modindex Master: [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:01]: DownloadMods(0) Master: [00:00:01]: FMOD Error: An invalid object handle was used. Master: [00:00:02]: LOADING LUA SUCCESS Master: [00:00:02]: PlayerDeaths could not load morgue Master: [00:00:02]: PlayerHistory could not load player_history Master: [00:00:02]: bloom_enabled false Master: [00:00:02]: loaded saveindex Master: [00:00:02]: OnFilesLoaded() Master: [00:00:02]: OnUpdatePurchaseStateComplete Master: [00:00:04]: Load FE Master: [00:00:05]: Load FE: done Master: [00:00:05]: ModIndex: Load sequence finished successfully. Master: [00:00:05]: Reset() returning Master: [00:00:05]: [200] Account Communication Success (6) Master: [00:00:05]: Received (KU_d4ddm3Ec) from TokenPurpose Master: [00:00:05]: Starting Dedicated Server Game Master: [00:00:05]: Network tick rate: U=15(2), D=0 Master: [00:00:05]: About to start a server with the following settings: Master: [00:00:05]: Dedicated: true Master: [00:00:05]: Online: true Master: [00:00:05]: Passworded: true Master: [00:00:05]: ServerPort: 10999 Master: [00:00:05]: SteamAuthPort: 8768 Master: [00:00:05]: SteamMasterServerPort: 27018 Master: [00:00:05]: ClanID: false Master: [00:00:05]: ClanOnly: false Master: [00:00:05]: ClanAdmin: false Master: [00:00:05]: LanOnly: false Master: [00:00:05]: FriendsOnly: false Master: [00:00:05]: EnableAutosaver: true Master: [00:00:05]: PVP: false Master: [00:00:05]: MaxPlayers: 6 Master: [00:00:05]: GameMode: survival Master: [00:00:05]: OverridenDNS: Master: [00:00:05]: PauseWhenEmpty: false Master: [00:00:05]: VoteEnabled: true Master: [00:00:05]: InternetBroadcasting: true Master: [00:00:05]: Intent: cooperative Master: [00:00:05]: Online Server Started on port: 10999 Master: [00:00:05]: Collecting garbage... Master: [00:00:05]: lua_gc took 0.04 seconds Master: [00:00:05]: ~ShardLuaProxy() Master: [00:00:05]: ~ItemServerLuaProxy() Master: [00:00:05]: ~InventoryLuaProxy() Master: [00:00:05]: ~NetworkLuaProxy() Master: [00:00:05]: ~SimLuaProxy() Master: [00:00:06]: lua_close took 0.05 seconds Master: [00:00:06]: ReleaseAll Master: [00:00:06]: ReleaseAll Finished Master: [00:00:06]: cGame::StartPlaying Master: [00:00:06]: LOADING LUA Master: [00:00:06]: DoLuaFile scripts/main.lua Master: [00:00:06]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:06]: running main.lua Master: Master: [00:00:06]: loaded modindex Master: [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:06]: LOADING LUA SUCCESS Master: [00:00:06]: PlayerDeaths could not load morgue Master: [00:00:06]: PlayerHistory could not load player_history Master: [00:00:06]: bloom_enabled false Master: [00:00:06]: loaded saveindex Master: [00:00:06]: OnFilesLoaded() Master: [00:00:06]: OnUpdatePurchaseStateComplete Master: [00:00:06]: Unload FE Master: [00:00:06]: Unload FE done Master: [00:00:07]: LOAD BE Master: [00:00:11]: LOAD BE: done Master: [00:00:11]: Loading world: session/3FEC770E135DF42D/0000000002 Master: [00:00:11]: Save file is at version 4.77 Master: [00:00:11]: Begin Session: 3FEC770E135DF42D Master: [00:00:11]: saving to server_temp/server_save Master: [00:00:11]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) root@teamspeak:~# ^C root@teamspeak:~# ~/run_dedicated_servers.sh Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Success! App '343050' already up to date. Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/ Master: [00:00:00]: Starting Up Master: [00:00:00]: Version: 215079 Master: [00:00:00]: Current time: Wed May 10 03:13:40 2017 Master: Master: [00:00:00]: System Name: Linux Master: [00:00:00]: Host Name: teamspeak Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016 Master: [00:00:00]: Machine Arch: x86_64 Master: [00:00:00]: Don't Starve Together: 215079 LINUX Master: [00:00:00]: Build Date: 1973 Master: [00:00:00]: Parsing command line Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 24865 -shard Master Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. Master: [00:00:00]: Initializing distribution platform Master: [00:00:00]: ....Done Master: [00:00:00]: THREAD - started 'GAClient' (4133280576) Master: [00:00:00]: CurlRequestManager::ClientThread::Main() Master: [00:00:00]: ProfileIndex:13.65 Master: [00:00:00]: [Connect] PendingConnection::Reset(true) Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344) Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: cGame::InitializeOnMainThread Master: [00:00:00]: Renderer initialize: Okay Master: [00:00:00]: AnimManager initialize: Okay Master: [00:00:00]: Buffers initialize: Okay Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() Master: [00:00:00]: FMOD Error: An invalid object handle was used. Master: [00:00:00]: GameSpecific initialize: Okay Master: [00:00:00]: cGame::StartPlaying Master: [00:00:00]: LOADING LUA Master: [00:00:00]: DoLuaFile scripts/main.lua Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:01]: running main.lua Master: Master: [00:00:01]: loaded modindex Master: [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:01]: DownloadMods(0) Master: [00:00:01]: FMOD Error: An invalid object handle was used. Master: [00:00:02]: LOADING LUA SUCCESS Master: [00:00:02]: PlayerDeaths could not load morgue Master: [00:00:02]: PlayerHistory could not load player_history Master: [00:00:02]: bloom_enabled false Master: [00:00:02]: loaded saveindex Master: [00:00:02]: OnFilesLoaded() Master: [00:00:02]: OnUpdatePurchaseStateComplete Master: [00:00:04]: Load FE Master: [00:00:05]: Load FE: done Master: [00:00:05]: ModIndex: Load sequence finished successfully. Master: [00:00:05]: Reset() returning Master: [00:00:05]: [200] Account Communication Success (6) Master: [00:00:05]: Received (KU_d4ddm3Ec) from TokenPurpose Master: [00:00:05]: Starting Dedicated Server Game Master: [00:00:05]: Network tick rate: U=15(2), D=0 Master: [00:00:05]: About to start a server with the following settings: Master: [00:00:05]: Dedicated: true Master: [00:00:05]: Online: true Master: [00:00:05]: Passworded: true Master: [00:00:05]: ServerPort: 10999 Master: [00:00:05]: SteamAuthPort: 8768 Master: [00:00:05]: SteamMasterServerPort: 27018 Master: [00:00:05]: ClanID: false Master: [00:00:05]: ClanOnly: false Master: [00:00:05]: ClanAdmin: false Master: [00:00:05]: LanOnly: false Master: [00:00:05]: FriendsOnly: false Master: [00:00:05]: EnableAutosaver: true Master: [00:00:05]: PVP: false Master: [00:00:05]: MaxPlayers: 6 Master: [00:00:05]: GameMode: survival Master: [00:00:05]: OverridenDNS: Master: [00:00:05]: PauseWhenEmpty: false Master: [00:00:05]: VoteEnabled: true Master: [00:00:05]: InternetBroadcasting: true Master: [00:00:05]: Intent: cooperative Master: [00:00:05]: Online Server Started on port: 10999 Master: [00:00:06]: Collecting garbage... Master: [00:00:06]: lua_gc took 0.02 seconds Master: [00:00:06]: ~ShardLuaProxy() Master: [00:00:06]: ~ItemServerLuaProxy() Master: [00:00:06]: ~InventoryLuaProxy() Master: [00:00:06]: ~NetworkLuaProxy() Master: [00:00:06]: ~SimLuaProxy() Master: [00:00:06]: lua_close took 0.03 seconds Master: [00:00:06]: ReleaseAll Master: [00:00:06]: ReleaseAll Finished Master: [00:00:06]: cGame::StartPlaying Master: [00:00:06]: LOADING LUA Master: [00:00:06]: DoLuaFile scripts/main.lua Master: [00:00:06]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:06]: running main.lua Master: Master: [00:00:06]: loaded modindex Master: [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:06]: LOADING LUA SUCCESS Master: [00:00:06]: PlayerDeaths could not load morgue Master: [00:00:06]: PlayerHistory could not load player_history Master: [00:00:06]: bloom_enabled false Master: [00:00:06]: loaded saveindex Master: [00:00:06]: OnFilesLoaded() Master: [00:00:06]: OnUpdatePurchaseStateComplete Master: [00:00:06]: Unload FE Master: [00:00:06]: Unload FE done Master: [00:00:06]: LOAD BE Master: [00:00:09]: LOAD BE: done Master: [00:00:09]: Loading world: session/3FEC770E135DF42D/0000000002 Master: [00:00:09]: Save file is at version 4.77 Master: [00:00:10]: Begin Session: 3FEC770E135DF42D Master: [00:00:10]: saving to server_temp/server_save Master: [00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) root@teamspeak:~# ~/run_dedicated_servers.sh Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Success! App '343050' already up to date. Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/ Master: [00:00:00]: Starting Up Master: [00:00:00]: Version: 215079 Master: [00:00:00]: Current time: Wed May 10 03:15:20 2017 Master: Master: [00:00:00]: System Name: Linux Master: [00:00:00]: Host Name: teamspeak Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016 Master: [00:00:00]: Machine Arch: x86_64 Master: [00:00:00]: Don't Starve Together: 215079 LINUX Master: [00:00:00]: Build Date: 1973 Master: [00:00:00]: Parsing command line Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 24910 -shard Master Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. Master: [00:00:00]: Initializing distribution platform Master: [00:00:00]: ....Done Master: [00:00:00]: THREAD - started 'GAClient' (4133346112) Master: [00:00:00]: CurlRequestManager::ClientThread::Main() Master: [00:00:00]: ProfileIndex:13.76 Master: [00:00:00]: [Connect] PendingConnection::Reset(true) Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344) Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: cGame::InitializeOnMainThread Master: [00:00:00]: Renderer initialize: Okay Master: [00:00:00]: AnimManager initialize: Okay Master: [00:00:00]: Buffers initialize: Okay Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() Master: [00:00:00]: FMOD Error: An invalid object handle was used. Master: [00:00:00]: GameSpecific initialize: Okay Master: [00:00:00]: cGame::StartPlaying Master: [00:00:00]: LOADING LUA Master: [00:00:00]: DoLuaFile scripts/main.lua Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:00]: running main.lua Master: Master: [00:00:00]: loaded modindex Master: [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:00]: DownloadMods(0) Master: [00:00:00]: FMOD Error: An invalid object handle was used. Master: [00:00:01]: LOADING LUA SUCCESS Master: [00:00:01]: PlayerDeaths could not load morgue Master: [00:00:01]: PlayerHistory could not load player_history Master: [00:00:01]: bloom_enabled false Master: [00:00:01]: loaded saveindex Master: [00:00:01]: OnFilesLoaded() Master: [00:00:01]: OnUpdatePurchaseStateComplete Master: [00:00:03]: Load FE Master: [00:00:04]: Load FE: done Master: [00:00:04]: ModIndex: Load sequence finished successfully. Master: [00:00:04]: Reset() returning Master: [00:00:05]: [200] Account Communication Success (6) Master: [00:00:05]: Received (KU_d4ddm3Ec) from TokenPurpose Master: [00:00:05]: Starting Dedicated Server Game Master: [00:00:05]: Network tick rate: U=15(2), D=0 Master: [00:00:05]: About to start a server with the following settings: Master: [00:00:05]: Dedicated: true Master: [00:00:05]: Online: true Master: [00:00:05]: Passworded: true Master: [00:00:05]: ServerPort: 10999 Master: [00:00:05]: SteamAuthPort: 8768 Master: [00:00:05]: SteamMasterServerPort: 27018 Master: [00:00:05]: ClanID: false Master: [00:00:05]: ClanOnly: false Master: [00:00:05]: ClanAdmin: false Master: [00:00:05]: LanOnly: false Master: [00:00:05]: FriendsOnly: false Master: [00:00:05]: EnableAutosaver: true Master: [00:00:05]: PVP: false Master: [00:00:05]: MaxPlayers: 6 Master: [00:00:05]: GameMode: endless Master: [00:00:05]: OverridenDNS: Master: [00:00:05]: PauseWhenEmpty: true Master: [00:00:05]: VoteEnabled: true Master: [00:00:05]: InternetBroadcasting: true Master: [00:00:05]: Intent: cooperative Master: [00:00:05]: Online Server Started on port: 10999 Master: [00:00:05]: Collecting garbage... Master: [00:00:05]: lua_gc took 0.04 seconds Master: [00:00:05]: ~ShardLuaProxy() Master: [00:00:05]: ~ItemServerLuaProxy() Master: [00:00:05]: ~InventoryLuaProxy() Master: [00:00:05]: ~NetworkLuaProxy() Master: [00:00:05]: ~SimLuaProxy() Master: [00:00:05]: lua_close took 0.06 seconds Master: [00:00:05]: ReleaseAll Master: [00:00:05]: ReleaseAll Finished Master: [00:00:05]: cGame::StartPlaying Master: [00:00:05]: LOADING LUA Master: [00:00:05]: DoLuaFile scripts/main.lua Master: [00:00:05]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:05]: running main.lua Master: Master: [00:00:05]: loaded modindex Master: [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:05]: LOADING LUA SUCCESS Master: [00:00:05]: PlayerDeaths could not load morgue Master: [00:00:05]: PlayerHistory could not load player_history Master: [00:00:05]: bloom_enabled false Master: [00:00:05]: loaded saveindex Master: [00:00:05]: OnFilesLoaded() Master: [00:00:05]: OnUpdatePurchaseStateComplete Master: [00:00:05]: Unload FE Master: [00:00:05]: Unload FE done Master: [00:00:06]: LOAD BE Master: [00:00:11]: LOAD BE: done Master: [00:00:11]: Loading world: session/3FEC770E135DF42D/0000000002 Master: [00:00:11]: Save file is at version 4.77 Master: [00:00:11]: Begin Session: 3FEC770E135DF42D Master: [00:00:11]: saving to server_temp/server_save Master: [00:00:12]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) root@teamspeak:~# screen -d -m ~/run_dedicated_servers.sh root@teamspeak:~# screen -d -r DSTServer There is no screen to be detached matching DSTServer. root@teamspeak:~# screen -S "DST Server" ./dontstarve_dedicated_server_nullrenderer [screen is terminating] root@teamspeak:~# cd /home/steam/steamapps/DST/bin/ -bash: cd: /home/steam/steamapps/DST/bin/: No such file or directory root@teamspeak:~# cd /home/steam/steamapps/DST/bin/ ^C root@teamspeak:~# ^C root@teamspeak:~# ^C root@teamspeak:~# ~/run_dedicated_servers.sh Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Success! App '343050' already up to date. Master: [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/MyDediServer/Master/ Master: [00:00:00]: Starting Up Master: [00:00:00]: Version: 215079 Master: [00:00:00]: Current time: Wed May 10 03:19:03 2017 Master: Master: [00:00:00]: System Name: Linux Master: [00:00:00]: Host Name: teamspeak Master: [00:00:00]: Release(Kernel) Version: 4.4.0-47-generic Master: [00:00:00]: Kernel Build Timestamp: #68-Ubuntu SMP Wed Oct 26 19:39:52 UTC 2016 Master: [00:00:00]: Machine Arch: x86_64 Master: [00:00:00]: Don't Starve Together: 215079 LINUX Master: [00:00:00]: Build Date: 1973 Master: [00:00:00]: Parsing command line Master: [00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 25019 -shard Master Master: [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. Master: [00:00:00]: Initializing distribution platform Master: [00:00:00]: ....Done Master: [00:00:00]: THREAD - started 'GAClient' (4133059392) Master: [00:00:00]: CurlRequestManager::ClientThread::Main() Master: [00:00:00]: ProfileIndex:13.72 Master: [00:00:00]: [Connect] PendingConnection::Reset(true) Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: Network tick rate: U=15(2), D=0 Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) Master: [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) Master: [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) Master: [00:00:00]: THREAD - started 'ConsoleInput' (4126145344) Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt Master: [00:00:00]: cGame::InitializeOnMainThread Master: [00:00:00]: Renderer initialize: Okay Master: [00:00:00]: AnimManager initialize: Okay Master: [00:00:00]: Buffers initialize: Okay Master: [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() Master: [00:00:00]: FMOD Error: An invalid object handle was used. Master: [00:00:00]: GameSpecific initialize: Okay Master: [00:00:00]: cGame::StartPlaying Master: [00:00:00]: LOADING LUA Master: [00:00:00]: DoLuaFile scripts/main.lua Master: [00:00:00]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:00]: running main.lua Master: Master: [00:00:00]: loaded modindex Master: [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:00]: DownloadMods(0) Master: [00:00:00]: FMOD Error: An invalid object handle was used. Master: [00:00:01]: LOADING LUA SUCCESS Master: [00:00:01]: PlayerDeaths could not load morgue Master: [00:00:01]: PlayerHistory could not load player_history Master: [00:00:01]: bloom_enabled false Master: [00:00:01]: loaded saveindex Master: [00:00:01]: OnFilesLoaded() Master: [00:00:01]: OnUpdatePurchaseStateComplete Master: [00:00:02]: Load FE Master: [00:00:03]: Load FE: done Master: [00:00:03]: ModIndex: Load sequence finished successfully. Master: [00:00:03]: Reset() returning Master: [00:00:03]: [200] Account Communication Success (6) Master: [00:00:03]: Received (KU_d4ddm3Ec) from TokenPurpose Master: [00:00:03]: Starting Dedicated Server Game Master: [00:00:03]: Network tick rate: U=15(2), D=0 Master: [00:00:03]: About to start a server with the following settings: Master: [00:00:03]: Dedicated: true Master: [00:00:03]: Online: true Master: [00:00:03]: Passworded: true Master: [00:00:03]: ServerPort: 10999 Master: [00:00:03]: SteamAuthPort: 8768 Master: [00:00:03]: SteamMasterServerPort: 27018 Master: [00:00:03]: ClanID: false Master: [00:00:03]: ClanOnly: false Master: [00:00:03]: ClanAdmin: false Master: [00:00:03]: LanOnly: false Master: [00:00:03]: FriendsOnly: false Master: [00:00:03]: EnableAutosaver: true Master: [00:00:03]: PVP: false Master: [00:00:03]: MaxPlayers: 6 Master: [00:00:03]: GameMode: endless Master: [00:00:03]: OverridenDNS: Master: [00:00:03]: PauseWhenEmpty: true Master: [00:00:03]: VoteEnabled: true Master: [00:00:03]: InternetBroadcasting: true Master: [00:00:03]: Intent: cooperative Master: [00:00:03]: Online Server Started on port: 10999 Master: [00:00:03]: Collecting garbage... Master: [00:00:03]: lua_gc took 0.02 seconds Master: [00:00:03]: ~ShardLuaProxy() Master: [00:00:03]: ~ItemServerLuaProxy() Master: [00:00:03]: ~InventoryLuaProxy() Master: [00:00:03]: ~NetworkLuaProxy() Master: [00:00:03]: ~SimLuaProxy() Master: [00:00:03]: lua_close took 0.03 seconds Master: [00:00:03]: ReleaseAll Master: [00:00:03]: ReleaseAll Finished Master: [00:00:03]: cGame::StartPlaying Master: [00:00:03]: LOADING LUA Master: [00:00:03]: DoLuaFile scripts/main.lua Master: [00:00:03]: DoLuaFile loading buffer scripts/main.lua Master: [00:00:04]: running main.lua Master: Master: [00:00:04]: loaded modindex Master: [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. Master: Master: [00:00:04]: LOADING LUA SUCCESS Master: [00:00:04]: PlayerDeaths could not load morgue Master: [00:00:04]: PlayerHistory could not load player_history Master: [00:00:04]: bloom_enabled false Master: [00:00:04]: loaded saveindex Master: [00:00:04]: OnFilesLoaded() Master: [00:00:04]: OnUpdatePurchaseStateComplete Master: [00:00:04]: Unload FE Master: [00:00:04]: Unload FE done Master: [00:00:04]: LOAD BE Master: [00:00:08]: LOAD BE: done Master: [00:00:08]: Loading world: session/3FEC770E135DF42D/0000000002 Master: [00:00:08]: Save file is at version 4.77 Master: [00:00:08]: Begin Session: 3FEC770E135DF42D Master: [00:00:08]: saving to server_temp/server_save Master: [00:00:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) Link to comment https://forums.kleientertainment.com/forums/topic/78634-server-wont-show-up-in-browser/ Share on other sites More sharing options...
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