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Can't reach servers from outside


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Hello,

I believe I have a network issue :

I tried to install a dedicated server with caves on both Windows and Linux using the guides by Klei :

and it always ends the same.

 

The console seems happy (no warnings or errors), I can see my server with it's (quite good) ping in the list in game and I can enter my world with LAN access (as in the log below).

But I get a timeout error (server not responding) if I try to connect to my server from on line, and moreover, no-one seems to be able to reach my server.

 

My firewall is open on all the ports in use in the configuration files and the NAT/PAT rules are correctly configured for the two server ports using UPnP.

I have absolutely no idea why this isn't working and I tried everything I could imagine without success so far.

My configuration files are listed below :

cluster.ini :

[GAMEPLAY]
game_mode = survival
max_players = 6
pvp = false
pause_when_empty = true

[NETWORK]
cluster_description = Larvoune's Playground
cluster_name = TimRebornsDarker
cluster_intention = cooperative
cluster_password =

[MISC]
console_enabled = true

[SHARD]
shard_enabled = true
bind_ip = 127.0.0.1
master_ip = 127.0.0.1
master_port = 10889
cluster_key = supersecretkey

 

overworld - server.ini :

[NETWORK]
server_port = 11015


[SHARD]
is_master = true


[STEAM]
master_server_port = 27018
authentication_port = 8768

 

caves - server.ini :

[NETWORK]
server_port = 11016


[SHARD]
is_master = false
name = Caves
id = 1717495231


[STEAM]
master_server_port = 27019
authentication_port = 8769

 

Here is my latest log file for master :

 

[00:00:00]: PersistRootStorage is now /home/nsomoth/.klei//DoNotStarveTogether/MyDediServer/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 215079
[00:00:00]: Current time: Tue May  2 23:32:27 2017

[00:00:00]: System Name: Linux
[00:00:00]: Host Name: vera-cruz
[00:00:00]: Release(Kernel) Version: 4.8.0-36-generic
[00:00:00]: Kernel Build Timestamp: #36~16.04.1-Ubuntu SMP Sun Feb 5 09:39:41 UTC 2017
[00:00:00]: Machine Arch: i686
[00:00:00]: Don't Starve Together: 215079 LINUX
[00:00:00]: Build Date: 1973
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -console -cluster MyDediServer -monitor_parent_process 6105 -shard Master
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: Initializing distribution platform
[00:00:00]: ....Done
[00:00:00]: THREAD - started 'GAClient' (3059047232)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:6.29
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: OnLoadPermissionList: /home/nsomoth/.klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: /home/nsomoth/.klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: /home/nsomoth/.klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure)
[00:00:00]: Token retrieved from: /home/nsomoth/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: Token retrieved from: /home/nsomoth/.klei//DoNotStarveTogether/MyDediServer/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: THREAD - started 'ConsoleInput' (3052403520)
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: running main.lua
    
[00:00:00]: loaded modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue    
[00:00:01]: PlayerHistory could not load player_history    
[00:00:01]: bloom_enabled    false    
[00:00:01]: loaded saveindex    
[00:00:01]: OnFilesLoaded()    
[00:00:01]: OnUpdatePurchaseStateComplete    
[00:00:02]:     Load FE    
[00:00:02]:     Load FE: done    
[00:00:02]: ModIndex: Load sequence finished successfully.    
[00:00:02]: Reset() returning
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: Received (KU_xNYgQILY) from TokenPurpose
[00:00:04]: Starting Dedicated Server Game    
[00:00:04]: Network tick rate: U=15(2), D=0
[00:00:04]: About to start a server with the following settings:
[00:00:04]:   Dedicated: true
[00:00:04]:   Online: true
[00:00:04]:   Passworded: false
[00:00:04]:   ServerPort: 11015
[00:00:04]:   SteamAuthPort: 8768
[00:00:04]:   SteamMasterServerPort: 27018
[00:00:04]:   ClanID: false
[00:00:04]:   ClanOnly: false
[00:00:04]:   ClanAdmin: false
[00:00:04]:   LanOnly: false
[00:00:04]:   FriendsOnly: false
[00:00:04]:   EnableAutosaver: true
[00:00:04]:   PVP: false
[00:00:04]:   MaxPlayers: 6
[00:00:04]:   GameMode: survival
[00:00:04]:   OverridenDNS:
[00:00:04]:   PauseWhenEmpty: true
[00:00:04]:   VoteEnabled: true
[00:00:04]:   InternetBroadcasting: true
[00:00:04]:   Intent: cooperative
[00:00:04]: Online Server Started on port: 11015
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.03 seconds
[00:00:04]: ~ShardLuaProxy()
[00:00:04]: ~ItemServerLuaProxy()
[00:00:04]: ~InventoryLuaProxy()
[00:00:04]: ~NetworkLuaProxy()
[00:00:04]: ~SimLuaProxy()
[00:00:04]: lua_close took 0.04 seconds
[00:00:04]: ReleaseAll
[00:00:04]: ReleaseAll Finished
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: running main.lua
    
[00:00:04]: loaded modindex    
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue    
[00:00:04]: PlayerHistory could not load player_history    
[00:00:04]: bloom_enabled    false    
[00:00:04]: loaded saveindex    
[00:00:04]: OnFilesLoaded()    
[00:00:04]: OnUpdatePurchaseStateComplete    
[00:00:04]:     Unload FE    
[00:00:04]:     Unload FE done    
[00:00:05]:     LOAD BE    
[00:00:07]:     LOAD BE: done    
[00:00:07]: Loading world: session/925C345A1408E655/0000000002    
[00:00:07]: Save file is at version 4.77    
[00:00:08]: Begin Session: 925C345A1408E655
[00:00:08]: saving to server_temp/server_save    
[00:00:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:09]: Loading Nav Grid    
[00:00:14]: Reconstructing topology    
[00:00:14]:     ...Sorting points    
[00:00:14]:     ...Sorting edges    
[00:00:14]:     ...Connecting nodes    
[00:00:14]:     ...Validating connections    
[00:00:14]:     ...Housekeeping    
[00:00:14]:     ...Done!    
[00:00:14]: 1 uploads added to server. From server_temp
[00:00:14]: About to start a shard with these settings:
[00:00:14]:   ShardName: [SHDMASTER]
[00:00:14]:   ShardID: 1
[00:00:14]:   ShardRole: MASTER
[00:00:14]:   MasterHost: (null)
[00:00:14]:   MasterBind: 127.0.0.1
[00:00:14]:   MasterPort: 10889
[00:00:14]: [Shard] Starting master server
[00:00:14]: [Shard] Shard server started on port: 10889
[00:00:14]: Telling Client our new session identifier: 925C345A1408E655
[00:00:14]: ModIndex: Load sequence finished successfully.    
[00:00:15]: Reset() returning
[00:00:15]: [Steam] SteamGameServer_Init(8768, 11015, 27018)
[00:00:15]: [Steam] SteamGameServer_Init success
[00:00:15]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:00:15]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:00:15]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:00:15]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:00:15]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:00:15]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:00:15]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:00:15]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:00:15]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:00:15]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:00:15]: Sim paused
[00:00:19]: [Shard] Slave Caves(1717495231) connected: [LAN] 127.0.0.1
[00:00:20]: [Shard] Slave Caves(1717495231) ready!
[00:00:20]: World 1717495231 is now connected    
[00:00:20]: Validating portal[1] <-> 1717495231[1] (disabled)    
[00:00:20]: Validating portal[2] <-> 1717495231[2] (disabled)    
[00:00:20]: Validating portal[3] <-> 1717495231[3] (disabled)    
[00:00:20]: Validating portal[4] <-> 1717495231[4] (disabled)    
[00:00:20]: Validating portal[5] <-> 1717495231[5] (disabled)    
[00:00:20]: Validating portal[6] <-> 1717495231[6] (disabled)    
[00:00:20]: Validating portal[7] <-> 1717495231[7] (disabled)    
[00:00:20]: Validating portal[8] <-> 1717495231[8] (disabled)    
[00:00:20]: Validating portal[9] <-> 1717495231[9] (disabled)    
[00:00:20]: Validating portal[10] <-> 1717495231[10] (disabled)    
[00:01:12]: New incoming connection 192.168.1.10|39245 <7967887685140548598>
[00:01:12]: Client connected from [LAN] 192.168.1.10|39245 <7967887685140548598>
[00:01:12]: ValidateGameSessionToken pgs-usc^KU_xNYgQILY^DontStarveTogether^FKpaHJyEE3F7mg7GkaecdCyejcdcUAlc/oXe69YopjY= for <7967887685140548598>
[00:01:13]: Client authenticated: (KU_xNYgQILY) Nosmoth
[00:01:13]: [Steam] Authenticated host '76561198296905319'
[00:01:14]: [Shard] Read save location file for (KU_xNYgQILY)
[00:01:31]: Resuming user: session/925C345A1408E655/KU_xNYgQILY_
[00:01:42]: [Steam] SendUserDisconnect for '76561198296905319'
[00:01:42]: [Shard] (KU_xNYgQILY) disconnected from [SHDMASTER](1)

 

If someone has an clue about what's wrong, it would be great.

 

Thanks in advance,

 

Nosmoth

 

 

 

 

 

 

 

 

 

 

 

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