queenbee1990 Posted May 2, 2017 Share Posted May 2, 2017 Hey! I'm new to modding and I'm working on a custom character concept. I'd like to know if this trait idea is feasible for a beginner (and, if not, if I could get some help with it)! My idea is for one of the character's traits to be friends with the hounds. By "friends," I mean the hounds are not just passive to the character; they follow you and assist. Here's my ideal scenario: You play as normal until the regular sounds preceding a hound attack begin, and the character will make a statement such as "my friends are coming." When the hounds arrive, they'll run up to the character as normal, but instead of attacking, they'll begin to follow you (without needing to be befriended). Any time combat begins, the hounds will attack on your behalf. Ideally, I'd like them to attack whether or not you choose to engage, making them both an asset (great for killer bee attacks, dealing with Mactusk, and other aggressive mobs) and a potential hindrance (you could easily lose them if you accidentally lead them within striking distance of Eyeplants, for instance). So basically, any time you take or deal damage, they'll attack. After 24 hours game time, if they haven't been killed, they should leave. Rather than just abruptly disappearing, I'd like them to run off screen and despawn. How does this sound? Am I in completely over my head here? Link to comment Share on other sites More sharing options...
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