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Custom Animation issue: critter "looks" the opposite direction!

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Ok, so I've created a custom follower based off of maxwell's shadows for a summoner-style character.

I've created custom art for these critters, and have created (and gotten loaded into game / stategraph) custom animations for idle_loop, run_pre, run_loop, run_pst.

However, no matter which animation is playing, it is always "facing" the wrong direction (left vs right) from what I expect. How does one indicate facing in spriter? 

The next follow-on question will be "how does one inform the game / animation to use "backside" animations/sprite when a character is running 'up' versus side to side.


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