Moggles Posted April 17, 2017 Share Posted April 17, 2017 Just another suggestion. Currently when you reach a large amount of dupes you have to scroll through a full list of all dupes on UI elements that list them. If you introduce the concept of grouping dupes the user will be able to expand and collapse a list of dupes within a specified group. This would allow you to more easily target dupes. For example you could have a group of 'problem stress' dupes and finding them within the UI would be easier. Here's a 3 minute paint job of how I imagine this might look in the current build. Hopefully this contributes to sparking some ideas. As always, 160 hours in now and enjoying every second. Keep up the good work. Edit: Here's a massage table example. Link to comment https://forums.kleientertainment.com/forums/topic/77871-add-concept-of-grouping-dupes-to-ease-ui-frustrations-with-lots-of-dupes/ Share on other sites More sharing options...
scientas Posted April 18, 2017 Share Posted April 18, 2017 I like the concept. It kind of paves the way for shifts and/or work teams. Have all your runners in group A and have only Group A assigned to power generation. Works for me. Link to comment https://forums.kleientertainment.com/forums/topic/77871-add-concept-of-grouping-dupes-to-ease-ui-frustrations-with-lots-of-dupes/#findComment-909647 Share on other sites More sharing options...
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