Jump to content

Game crashes on launch.....?


Recommended Posts

So I recently built a newer PC and tried to play DST again. I'm getting a crash to desktop on launch don'tstarve_steam.exe has stopped working. I'm launching through Steam, I've also tried Admin and launching the game directly. I have uninstalled and verified game cache. I have also tried reinstalling DX and VCRedist. Thought it might be something with my resolution so I manually went into the settings and changed the game over to 3840x2160 @59Hz. Drivers are updated.

Spoiler

[00:00:00]:
System Memory:
    Memory Load: 17%
    Available Physical Memory: 13407m/16331m
    Available Page File: 15054m/18763m
    Available Virtual Memory: 3963m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
    Peak Working Set Size: 31m
    Working Set Size: 31m
    Quota Peak Page Pool Usage: 252k
    Quota Page Pool Usage: 244k
    Quota Peak Non Paged Pool Usage:17k
    Quota Non Paged Pool Usage: 17k
    Page File Usage: 8m
    Peak Page File Usage: 8m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 213053
[00:00:00]: Current time: Mon Apr 10 22:58:28 2017

[00:00:00]: Don't Starve Together: 213053 WIN32_STEAM
[00:00:00]: Build Date: 1881
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 1742918
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (1248)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:2.48
[00:00:01]: [Connect] PendingConnection::Reset(true)
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: could not load ping_cache
[00:00:01]: THREAD - started 'ConsoleInput' (1660)
[00:00:01]: Offline user ID: OU_76561198039491660
[00:00:01]: SteamID: 76561198039491660
[00:00:01]: HardwareStats:
  OS                        
    name                      Microsoft Windows 10 Home
    version                   10.0.14393
    architecture              64-bit
    platformSpecific          SP 0.0
  CPU                       
    numCores                  4
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
    manufacturer              GenuineIntel
    clockSpeed                4001
  RAM                       
    megsOfRam                 16384
  GPU                       
    name                      NVIDIA GeForce GTX 1080
    driverDate                20170120000000.000000-000
    megsOfRam                 4095
    refreshRate               59
    videoModeDescription      3840 x 2160 x 4294967296 colors
    driverVersion             21.21.13.7849

[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
[00:00:01]: CreateEGLContext: 12 configs found
[00:00:01]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:01]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:01]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:01]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:01]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:01]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:01]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:01]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:01]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:01]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:01]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:01]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1080)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: THREAD - started 'WindowsInputManager' (4440)
[00:00:01]: OpenGL extensions (19, 19):
[00:00:01]: GL_ANGLE_depth_texture
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:01]: Compiled shader anim_bloom_haunted: (83,4): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(83,4): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(83,4): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: Compiled shader postprocessbloom: (20,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(20,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(20,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader postprocessdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader postprocessbloomdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: ERROR: HWTexture::DeserializeTexture failed on bloom_buffer. glGetError returned 0x502
[00:00:02]: 320x180 format: 0x1907 mips: 1
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]: running main.lua
    
[00:00:02]: loaded modindex    
[00:00:02]: Compiled shader river: internal error: compilation aborted unexpectedly

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(77,11): error X4579: NaN and infinity literals not allowed by shader model
(77,11): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(62,18): error X4579: NaN and infinity literals not allowed by shader model
(62,18): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader splat: (69,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(69,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(69,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader texture: (67,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(67,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(67,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader postprocessbloom: (20,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(20,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(20,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader postprocessdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader postprocessbloomdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(22,5): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader waves: (23,16): error X4007: array index out of bounds

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(23,16): error X4007: array index out of bounds

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(23,16): error X4007: array index out of bounds

Warning: D3D shader compilation failed with prefer flow control flags.(67,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(67,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(67,24): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader overheat: (36,7): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(36,7): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(36,7): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: Compiled shader anim_bloom_haunted: (83,4): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(83,4): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(83,4): error X4579: NaN and infinity literals not allowed by shader model

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:02]: ERROR: HWTexture::DeserializeTexture failed on images/ui.tex. glGetError returned 0x502
[00:00:02]: 2048x2048 format: 0x83f3 mips: 12
[00:00:03]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue    
[00:00:04]: PlayerHistory could not load player_history    
[00:00:04]: bloom_enabled    false    
[00:00:04]: Could not load saveindex    
[00:00:04]: OnFilesLoaded()    
[00:00:04]: OnUpdatePurchaseStateComplete    
[00:00:15]:     Load FE    
[00:00:16]:     Load FE: done    
[00:00:16]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:16]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:16]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:16]: SimLuaProxy::QueryServer()
[00:00:16]: ModIndex: Load sequence finished successfully.    
[00:00:16]: Reset() returning

 

I'm at a loss any ideas? I've gotten one launch successfully but no audio and I got a strange clicking and "artifacts" through my speakers? I didn't change anything I just got a random launch then nothing the next time i tried to launch. It sounds like a Aux cable getting plugged in and out? Any help would be awesome, Thanks!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...