Zerbert86 Posted April 11, 2017 Share Posted April 11, 2017 So I recently built a newer PC and tried to play DST again. I'm getting a crash to desktop on launch don'tstarve_steam.exe has stopped working. I'm launching through Steam, I've also tried Admin and launching the game directly. I have uninstalled and verified game cache. I have also tried reinstalling DX and VCRedist. Thought it might be something with my resolution so I manually went into the settings and changed the game over to 3840x2160 @59Hz. Drivers are updated. Spoiler [00:00:00]: System Memory: Memory Load: 17% Available Physical Memory: 13407m/16331m Available Page File: 15054m/18763m Available Virtual Memory: 3963m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 252k Quota Page Pool Usage: 244k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 17k Page File Usage: 8m Peak Page File Usage: 8m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 213053 [00:00:00]: Current time: Mon Apr 10 22:58:28 2017 [00:00:00]: Don't Starve Together: 213053 WIN32_STEAM [00:00:00]: Build Date: 1881 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1742918 [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (1248) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:2.48 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:01]: WindowsFirewall - Application already authorized [00:00:01]: could not load ping_cache [00:00:01]: THREAD - started 'ConsoleInput' (1660) [00:00:01]: Offline user ID: OU_76561198039491660 [00:00:01]: SteamID: 76561198039491660 [00:00:01]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.14393 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz manufacturer GenuineIntel clockSpeed 4001 RAM megsOfRam 16384 GPU name NVIDIA GeForce GTX 1080 driverDate 20170120000000.000000-000 megsOfRam 4095 refreshRate 59 videoModeDescription 3840 x 2160 x 4294967296 colors driverVersion 21.21.13.7849 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0 [00:00:01]: CreateEGLContext: 12 configs found [00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:01]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:01]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:01]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:01]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:01]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:01]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:01]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Google Inc. [00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1080) [00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:01]: THREAD - started 'WindowsInputManager' (4440) [00:00:01]: OpenGL extensions (19, 19): [00:00:01]: GL_ANGLE_depth_texture [00:00:01]: GL_ANGLE_framebuffer_blit [00:00:01]: GL_ANGLE_framebuffer_multisample [00:00:01]: GL_ANGLE_instanced_arrays [00:00:01]: GL_ANGLE_pack_reverse_row_order [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_ANGLE_texture_usage [00:00:01]: GL_ANGLE_translated_shader_source [00:00:01]: GL_EXT_read_format_bgra [00:00:01]: GL_EXT_robustness [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_format_BGRA8888 [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_OES_get_program_binary [00:00:01]: GL_OES_packed_depth_stencil [00:00:01]: GL_OES_rgb8_rgba8 [00:00:01]: GL_OES_standard_derivatives [00:00:01]: GL_OES_texture_npot [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 10 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:01]: 4 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f1 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: Renderer initialize: Okay [00:00:01]: Compiled shader anim_bloom_haunted: (83,4): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (83,4): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (83,4): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: Compiled shader postprocessbloom: (20,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (20,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (20,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader postprocessdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader postprocessbloomdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: ERROR: HWTexture::DeserializeTexture failed on bloom_buffer. glGetError returned 0x502 [00:00:02]: 320x180 format: 0x1907 mips: 1 [00:00:02]: cDontStarveGame::DoGameSpecificInitialize() [00:00:02]: GameSpecific initialize: Okay [00:00:02]: cGame::StartPlaying [00:00:02]: LOADING LUA [00:00:02]: DoLuaFile scripts/main.lua [00:00:02]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: running main.lua [00:00:02]: loaded modindex [00:00:02]: Compiled shader river: internal error: compilation aborted unexpectedly Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (77,11): error X4579: NaN and infinity literals not allowed by shader model (77,11): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (62,18): error X4579: NaN and infinity literals not allowed by shader model (62,18): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader splat: (69,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (69,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (69,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader texture: (67,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (67,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (67,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader postprocessbloom: (20,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (20,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (20,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader postprocessdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader postprocessbloomdistort: (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (22,5): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader waves: (23,16): error X4007: array index out of bounds Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (23,16): error X4007: array index out of bounds Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (23,16): error X4007: array index out of bounds Warning: D3D shader compilation failed with prefer flow control flags.(67,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (67,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (67,24): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader overheat: (36,7): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (36,7): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (36,7): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: Compiled shader anim_bloom_haunted: (83,4): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control. (83,4): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control. (83,4): error X4579: NaN and infinity literals not allowed by shader model Warning: D3D shader compilation failed with prefer flow control flags. [00:00:02]: ERROR: HWTexture::DeserializeTexture failed on images/ui.tex. glGetError returned 0x502 [00:00:02]: 2048x2048 format: 0x83f3 mips: 12 [00:00:03]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: Could not load saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:15]: Load FE [00:00:16]: Load FE: done [00:00:16]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:16]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:16]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:16]: SimLuaProxy::QueryServer() [00:00:16]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning I'm at a loss any ideas? I've gotten one launch successfully but no audio and I got a strange clicking and "artifacts" through my speakers? I didn't change anything I just got a random launch then nothing the next time i tried to launch. It sounds like a Aux cable getting plugged in and out? Any help would be awesome, Thanks! Link to comment Share on other sites More sharing options...
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