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More commands for duplicants


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1. Allow to set globe job assignment to duplicants, all new duplicants will have the default job assignments when coming (so they won't create a crude painting among the masterpiece paintings); Also, it could be better to set skill threshold for jobs (each job can be set a skill threshold, the skill is the skill related to that job) for example, the art's related skill is creativity, set it to 4 will prevent all duplicants with less than 4 creativity to do art job (unless manually tic the job assignments for the specific job)

Also, allow to set default priority for each job, so I can have mop in very high priority and art in a low priority.

 

2. Allow to set breathing and hunger threshold, the duplicants will only go to breath/eat when the breathing/energy is lower than that threshold (setting it too low may be a bad idea though).

Similarly, allow to set medical cot and message table to auto-assign for duplicants in need, also with a health/stress threshold setting.

 

3. Allow to set priority for food types for each duplicants (with a globe setting), the duplicant will only eat food with higher priority before eating ones with lower (so I can store some mush bars only in case of emergency or leave mush bars only for duplicants with iron gut)

 

4. Make duplicants visit the toilet before sleeping if the bladder is neat full (90% for example) so they won't get disturbed sleep so easily. And allow to set priority for toilets, so I can make duplicants visit lavatories and leave outhouses for emergency.

 

5. More alert opinion:

Orange Alert: like red alert, but duplicants will still do life related things, they will still go to the nearest point for breath, and they will still eat when hungry (but they will eat at the nearest spot instead of going to the mess table).

Alerting Zone: set zones just like set digging to mark the dangerous zone, duplicants will not go to alerting zone.

 

6. Water fetching locations setting, if Water fetching was set, duplicants will not fetch water from other places unless the one set is out of reach.

 

7.Assign clothing commands moved on each duplicant instead of on each clothing.

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