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Oxygen not included game-play improvements

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  • There should be an option to layer overlays with shift clicking.


  • AI should be able to recognize that priority 9 tasks are most important, even when unreachable, they should complete the lower tasks in proximity to the high priority task until the task is reachable.


  • massage tables should automatically assign patients, and frequency of use can be defined by priority.


  • pockets of oxygen should not be limited to the spawning area, some should be available randomly for exploration, and setting up other bases.


  • AI should dig blocks automatically to get to tasks if they are Dying quickly.
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