Peter.P. Posted March 24, 2017 Share Posted March 24, 2017 (edited) I've tried to make 6 and 8 faced prefabs, but failed. Only 1 and 4 faced items work for me. I saw also ZupaleX's questions, but seems like Klei have not noticed it. I also had a look at ZupaleX's mod (8-faced fences gates), but have understood that he failed trying to find out the names of animations needed for 8 and 6-faced prefabs. In his mod ZupaleX uses very difficult technique watching for camera state (which is not very good actually). That is why I am asking again and hoping Klei will notice this question: How to make 8-faced and 6-faced prefabs? see also: Edited March 24, 2017 by Peter.P. Link to comment https://forums.kleientertainment.com/forums/topic/76775-how-to-make-8-faced-prefab/ Share on other sites More sharing options...
Peter.P. Posted March 24, 2017 Author Share Posted March 24, 2017 Oh, just after posting question, noticed that klei updated mod tools and now buildanimation.py contains this code: dirs = (re.search("(.*)_up\Z", name), re.search("(.*)_down\Z", name), re.search("(.*)_side\Z", name), re.search("(.*)_left\Z", name), re.search("(.*)_right\Z", name), re.search("(.*)_upside\Z", name), re.search("(.*)_downside\Z", name), re.search("(.*)_upleft\Z", name), re.search("(.*)_upright\Z", name), re.search("(.*)_downleft\Z", name), re.search("(.*)_downright\Z", name), re.search("(.*)_45s\Z", name), re.search("(.*)_90s\Z", name)) I've tried these suffixes and they seem to work. Animation decompiler still does not work correctly with 8 and 6-faced animations but it is not critical. Link to comment https://forums.kleientertainment.com/forums/topic/76775-how-to-make-8-faced-prefab/#findComment-890637 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now