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Trait suggestions - Good and bad


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Good / Beneficial:

Dwarfism:

  • Able to walk through gaps only 1 tile high
  • +3 Construction
  • +3 Digging
  • Unable to climb higher than 1 tile vertically

Bulky:

  • +10 Strength

Genius:

  • -3 Athletics
  • +5 Learning
  • +5 Tinkering

Brave:

  • +5 Combat
  • Health slowly regenerates over time

Patient One:

  • Stress gain reduced by 10%
  • Stress decay increased by 10%

Well-tempered:

  • Will not suffer from Interrupted Sleep

Charismatic:

  • Decor +20 (8 tile radius)

 

Bad / Disadvantageous

Mysophobiac:

  • Can't carry Algea or Slime
  • -5 Medicine

Narcissist:

  • Can't be not-assigned to job: Art
  • Can't do job: Sweep
  • Can't do job: Harvest

Insomniac:

  • Interrupted Sleep lasts for 2 cycles
  • -3 Learning

Hypocondriac:

  • Stress gain from excessive body temperature loss/gain increased by 20%
  • -3 Medicine

Forgetful:

  • While running, may become idle for a time before continuing
  • -5 Tinkering

Klutz:

  • May trip while running, incapacitating for a short time and losing a small amount of health

I didn't think of checking the forum for already existing threads like these, and did find some suggestions somewhat similar to mine. Didn't intend to copy ideas if I have, as I in the least found traitsuggestions with the same names as mine, and some very similar

I have a few:

Alpine Conditioning(positive)

  • Extreme temperatures increase all traits by 10%
  • Doubles the tolerance for extreme temperatures.
  • Extreme heats increases the time he can hold his breath by 50%

Sweat Glands(negative)

  • Extreme heats reduces all traits by 10%
  • Extreme heats reduces the time he can hold his breath by 30%
  • Reduces the tolerance for extreme heats by 30%

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