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Priority System Needs Reworked


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After having played about 10 hours of this game I've noticed that the duplicants don't seem to always follow priorities. Sometimes they do but other times they would rather perform a task rated at 5 while ignoring something rated at 9 even though it is in their power to complete said task. For example I had a colony die out because they would rather paint paintings and do sculptures rated at 5 rather then fuel a coal generator rated at 9(I had plenty of coal). Another example I found was that I had some electrical wires rated at 9 and the only way I could get the duplicants to build them was by erasing the task and reordering it. I think the duplicants need to take the Priorities more seriously or it just needs reworked.

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