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Hi,

As is my habit when playing early access:

In no particular order.

Great game love the feel, only played up to about cycle 15, and concerned what happens when we get beyond the current research menu. It'll be a permanent resource grab as new guys are printed, as this is the mechanism that stops a static colony.

It'd be great if the ultimate quest is to reach the surface (possibly may need Geothermic energy from planet Core), with the necessary technology to establish a colony (maybe a little bit of terra-forming (DLC?)), and then add a teleport pod for "real" colonists.( See Edmund Cooper Expendables series).

At work so nothing else immediately.

Good Luck!

 

 

 

 

 

 

 

 

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