DrBrobotnik Posted March 13, 2017 Share Posted March 13, 2017 Been giving this game a large bash lately. It's fun, mostly, but sometimes stuff happens that just shouldn't. To begin with, the purfier station. The point of this is to clean up contaminated water, both from showers and lavatories and lakes. Then, ideally, let the clena water back into a clean source. Good-u so far. But, the problem is that the purfier pumps water that has not been cleaned due to a lack of sand as well. This punishes one mistake significantly and makes clean up efforts that much more difficult. I believe it would be more enjoyable for everyone if the purifer simply did not pump out contaminated water at all - just make it do nothing until here be sand. When duplicants lash out, they sometimes go and do something else entierly then come back and finish their vandalism. Believe me, a person who is enraged to the point of smashing up things that his life depends on do NOT care for anything else there and then, be it hygiene, work, or taking a dump. It's also disorienting on the head. Are we getting a way to get rid of duplicants? Sometimes they are just more of a burden than they are worth. To add to the gameplay, there could be an option to kill off a duplicant and then either bury or eat the duplicant. This could provide an additional food source but would of course mean stress and risk of diseases. It would be a way to gamble high for those who are so inclined. Sometimes, duplicants gets stuck on clearly climbable ladders or will not for whatever reason begin climbing and will just jump in place. This is a menace, especially if they're somewhere not fit for breathing. As a personal idea, we should be able to assign priorities in the duplicants tasks on an individual level. This would make management deeper but more rewarding. Link to comment Share on other sites More sharing options...
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