Minalia Posted March 3, 2017 Share Posted March 3, 2017 From a development point a view... All the information on the aforementioned items should be easily and readily accessible online. If your intention was to make a game that follows the laws of physics then you need to make sure when dealing with the gases that things such as the "Air scrubber" which IRL would be an "Oxygen Scrubber" would remove the Carbon in CO2 and output O2 which when dealing with a gas you'd need to use the molar mass. Any amount of gas you'd remove the appropriate molar mass of Carbon for the total mass of CO2 gas and output the O2. "Air Scrubbers" In game merely eliminate CO2. Where the Fk does the O2 go??? Conservation of energy. A lot of mass is lost in the conversions between different states of matter in this game and this is what causes the sustainability issues. If you upheld conservation of energy properly you'd be able to sustain your dupes indefinitely on limited supplies because it's a closed system ALL matter and energy would merely change states over and over in a never ending cycle. Currently, The NUMBER ONE issue with this game is we lose matter/energy through improper conversions. This is my overall point. It doesn't need to be done as in real life but conservation of energy is key here. Sustainability is possible through conservation of energy ^^ Link to comment Share on other sites More sharing options...
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