Crimeo Posted March 3, 2017 Share Posted March 3, 2017 Hi, I watched a few let's plays of this, and was really excited by the concept of a new Klei equilibrium strategy/logistics game. The theme of the game jumps right out at you very quickly as "fluid dynamics in a closed system" which is pretty awesome and novel. I was very disappointed therefore to find out that the game seems to be intentionally designed to NOT be a closed fluid dynamics system, and I'd like to strongly suggest this be changed in later development. The core concept of a cave system with fluid management and balancing (which is what the game is mostly advertised as, and seems to be aimed at at surface glance, and which is the coolest most innovative concept it seems to pursue at first) should be conservation of mass. And this is pretty flagrantly violated, it turns out, which undermines that core concept. In an alpha release, I'm not worried about things like small rounding error bugs causing mass to disappear in small fractions in some functions (those should be fixed too, but whatever. Alpha). I AM really worried, though, about clearly INTENTIONAL decisions to not conserve mass, such as the duplicants consuming 50x as much oxygen as they exhale CO2 by mass!!! That's not a bug, that's a decision. And one that seems to very much be aimed in the wrong direction for this game. The obvious goal of the game after playing for even just a few minutes is that you'd want to set up a sustainable loop, but it turns out later on "lol, nope! Impossible." This robs all your satisfaction in the mid to late game when you finally realize it and go "Oh well darn. I can't even do anything one could conceive of as winning without exploiting bugs. I can, at best, twiddle my thumbs until non-renewable resources required due to destruction of mass run out and we all die. Well that sucks." It'd be like playing Oregon Trail, and there's just a big canyon 80% of the way there that you can't go around, and "oh well, guess you can't make it" or something. Please please change this going forward. Link to comment Share on other sites More sharing options...
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