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They Grow Stronger : Shadow Expansion


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They Grow Stronger is an expansion concept revolving around making Them a more prominent and noticeable threat, while still retaining their rarity.

Currently They are a crucial aspect of the lore of the world, yet their appearance is exceptionally pallid. It does not feel like they are sparse because they are distant from survivors, but more so because their numbers were never fully fleshed out. This expansion would see that there is significantly more diversity among them, and while they would still be rare their appearances would become more unique and impacting. Specifically, the new ranks within Them specialize in attacking survivors who are alone; or landing blows against bases in order to challenge groups more.

The seasons should also be considered when choosing when some of these threats emerge, as having attacks made against bases during harder times will prove more effective. Additionally, having season based random elements will increase their rarity and uniqueness.

 

Posing Horrors : Shadows that take the appearance of the silhouette of survivors, but with empty eyes and grimace expressions. When sanity is low enough to see shadows, Posing Horrors have a chance to spawn from a survivor and attack them as if their own shadow turned against them. Groups of Posing Horrors sometimes will even spawn from the darkness and ambush campsites at night, their power and numbers increasing based off how many survivors are present. During these ambushes, some Posing Horrors will even attempt to deconstruct structures and stations built around the camp. Camps with fires that are well stocked are less likely to be attacked.

Crowded Darkness : On extremely rare circumstances, large watching eyes will appear in the darkness of the night. Additionally, the sound of an off-key marching band can be heard wandering around during the night. Although it has no source. Eyes in the darkness will disappear before survivors get too close to them, as currently eyes sometimes do not disappear in time. Sometimes, when survivors cross paths with eyes in the darkness they may turn out to belong to a Posing Horror; which may either attack them or ominously run away. The chance of the Posing Horror attacking depends on how low sanity is. Campfires will also find that sometimes, a shadowy mouth will begin closing in around them from the borders of the darkness. If the mouth closes, it will completely extinguish the campfire. Stocking the fire banishes the mouth, but it closes faster if low sanity survivors are nearby. As well, while camping during the night the silhouettes of multiple survivors may appear sitting around the fire; although they seemingly are of no threat.

Gapinggores : Shadows composed of a large circular mouth filled with eyes, tendrils serving as their lips. Gapinggores attack by passing over their prey and biting down, causing real harm. Gapinggores can be found posing as discoloured wormholes which will kill survivors that enter them, and can only be seen and used at lower sanity. Attacking the wormhole will cause the Gapinggore to take their real shape and fight back. As well, Gapinggores sometimes will pose as a piece of meat on the ground which can only be seen and touched at low hunger. If the survivor attempts to take the meat they will find it is tethered to the Gapinggore by a shadowy tendril, and the Gapinggore will emerge and attack to deal a large amount of unavoidable damage before engaging in open combat. Players can spring the trap and avoid taking damage by setting the meat on fire, or waiting around it long enough for the Gapinggore to become impatient and appear to fight.

Parasites : Mr. Skits will now attempt to attack survivors when they are not looking, stealing items and sanity from them if the attempt succeeds. Looking at Mr. Skits will make them retreat, but them actually attempting to steal from survivors is rare. During the night however, Mr. Skits may appear to attack refrigerators and crock pots to steal food from them if survivors with low sanity are nearby. In this form, Mr. Skits can actually be fought. Shadows known as Boofsies will also pillage farms during the night, small little shadowy balls with tiny legs and large mouths. These shadows will consume resources from saplings, bushes and tall grass from survivor-made farms, will defertilize these things if they do not find resources to consume, or may even set them on fire. Boofsies however make noises when they are on the prowl, which can be used to identify their nearby presence. Boofsies will flee if approached in the early stages of their encroachment on a farm, but if a survivor approaches them when they are eating or crippling a farm the Boofsies will fight back. With low health and high attack, they swarm offenders.

Night Music : Survivors sometimes will experience the phenomenon of a phonograph playing nearby when they are camping at night. The sound of this phonograph draws the shadows in, and drastically increases the rate at which all nighttime threats appear to assault any nearby campfires. Survivors can track the phonograph down nearby in the darkness by its sound, and destroy it to end the cacophony and threat boost. Survivors can even build the phonograph using a shadow manipulator station, turning it on at night to create a greater challenge. Phonographs not built by survivors however will drain their sanity while they are within range to hear their sound.

Doppelgangers : When there is more then one survivor in the world, copies of a survivor can rarely spawn. These copies look exactly like the general appearance of the original, and even have their username floating above their head. The copy will wander the world, and if a survivor gets near them the copy may either outright attack; or briefly follow the survivor before suddenly attacking. Killing it will yield random equipment and nightmare fuel, and will damage the sanity of the slayer. Doppelgangers can be outran, but they will continue wondering the world even after. Rarely, they may even approach campsites at night pretending to be real and will then turn on any survivors nearby.

Harbinger : The Shadow Watcher being present will now increase the rate at which nighttime threats such as ambushes and Boofsies emerge. However they still cannot be harmed, if they are present they simply mark the chances of more chaos.

They Grow Stronger : Crawling Horrors and Terrorbreaks have noticeably increased power and health, dropping more nightmare fuel. Making insanity more dangerous, as currently basic armour and weapons can take down these creatures with only moderate trouble. This also is in response to the existence of multiple new lesser shadows which can be killed for nightmare fuel in turn, however their drop rate is uncommon to rare.

The Hunter of Minds : Survivors who fend off Terrorbreaks and Crawling Horrors long enough, or remain insane for too long while avoiding the shadows; run the risk of being visited by the Mind Hunter. A massive hound like beast with mouths forming its body instead of limbs. The Mind Hunter is a shadow boss, and attacks by rearing back and rushing at its target horizontally or vertically after a brief pause. Teleporting around, it can stop and let out a howl which creates a sanity and health draining shockwave around it. The Mind Hunter is meant to be the final strike to punish survivors who remain insane against the odds, and would be a potential high level boss whose drops could be used to unlock a later game area heavily involving Them.

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