Amalleus Posted March 1, 2017 Share Posted March 1, 2017 (edited) Hello. I occured some strange problem while exploring how to make animation. I made custom picture. Let's say it is a campfire fire (attached file). When i try to use it, it doesn't rotate like dart from blow dart. Dart is always directed to target but my animation picture is always forwarding right since i painted it and posted in sprite like so. BUT blowdart dart is forwarding same direction in sprite like my picture and it is rotating! Dart fly uses inst.AnimState:PlayAnimation("dart_pipe") And my animation is actually "action-animation" which uses next code ....... --making function of action "throw" projectile myaction.fn = function(act) act.doer.AnimState:PlayAnimation("throw") act.doer:DoTaskInTime(7*GLOBAL.FRAMES, function() local projectile = GLOBAL.SpawnPrefab("campFire_projectile") projectile:AddComponent("weapon") projectile.components.weapon.damage=0 projectile.Transform:SetPosition(act.doer.Transform:GetWorldPosition()) projectile.components.projectile:Throw(act.doer, act.target) end) return true end AddAction(myaction) Am i doing it wrong way? Is it possible to rotate it directing target? Edited March 1, 2017 by Amalleus mistake Link to comment Share on other sites More sharing options...
Amalleus Posted March 2, 2017 Author Share Posted March 2, 2017 bump. Really need help with this. Projectile:RotateToTarget seems not working on my picture. It might be depended on pivot or something else Link to comment Share on other sites More sharing options...
RedHairedHero Posted March 2, 2017 Share Posted March 2, 2017 2 hours ago, Amalleus said: bump. Really need help with this. Projectile:RotateToTarget seems not working on my picture. It might be depended on pivot or something else If it's similar to the other animations in the game you may need different faces for the animation, one for left, one for right, one for up, and one for down. Otherwise it'll always face in the same direction when you fire it and just slide over to the target. You might want to take a look at the Ewecus prefab and see how it's projectile works. Link to comment Share on other sites More sharing options...
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