Jump to content

Wearable Items

Recommended Posts

I had an idea while working on another idea.
What if duplicates get assigned certain wearable items to indicate their main focus (In other words: their main skill(s)).

A Duplicate that is most efficient in Digging, for example, could get a miners' hat (with a light even) to indicate their main skill.
Or a tinkering Duplicate might receive a toolbelt.

These items could give Duplicates a bonus, but as an aesthetic feature it could allready help to diversify the colony and lead to an increased amount of ownership over that particular duplicate as the player might had to grind to get that duplicate to a certain skill level to be assigned that item.

A cool and minor addition to the game that would make it even more interesting and appealing on a aesthetic level.
Feel free to critique and contribute of course!


Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

  • Create New...