zaig Posted February 20, 2017 Share Posted February 20, 2017 A machine that uses a new kind of mineral (ex. Plutonium ) to generate energy. Plutonium is compressed in a new machine (ex. mineral compressor) that creates plutonium bars. Plutonium emits radiation (ex 1-2 squares all around the plutonium radiation machine and 2-3 squares around plutonium bar) A new kind of WALL (insulated radiation wall) that can protect the chamber where the energy is produced It would be nice to also have some suits for our duplicates (as in the trailer where the duplicate has a fishtank on hes head) If this is possible (?) then an anti-radiation suit would be just great to have. Radiation causes disease in direct contact and makes the duplicate that is affected ill (radiating greenish glow), fatal if not treated. If you guys like my idea, I will post more, got a dozen of them :). Hope this will get implied and as also, how can I contribute even more to this wonderfull game ? (artwork maybe?) With high esteem, Zaig Link to comment Share on other sites More sharing options...
HoovyEd Posted February 20, 2017 Share Posted February 20, 2017 You could even add new traits like "mutated" (somehow less affected or not at all affected by radiation) and "balanced system" (in case of the slighest radiation they start getting REALLY stressed) Link to comment Share on other sites More sharing options...
Souldrake Posted February 20, 2017 Share Posted February 20, 2017 4 hours ago, HoovyEd said: You could even add new traits like "mutated" (somehow less affected or not at all affected by radiation) and "balanced system" (in case of the slighest radiation they start getting REALLY stressed) I was going to suggest something like this, but half decided not to. Adding mutations from either making mutagen, breathing in too much contaminated oxygen, radiation, etc. They could give good "perks" bad stuff or a combination of both. Imagine a flatulent Dup getting "beathes fire" and now his flatulence is explosive and no longer produces contaminated oxygen, but a small amount of CO2 and gives any Dup/mob standing nearby a nasty wound Link to comment Share on other sites More sharing options...
WSmillie Posted February 21, 2017 Share Posted February 21, 2017 22 hours ago, Souldrake said: I was going to suggest something like this, but half decided not to. Adding mutations from either making mutagen, breathing in too much contaminated oxygen, radiation, etc. They could give good "perks" bad stuff or a combination of both. Imagine a flatulent Dup getting "beathes fire" and now his flatulence is explosive and no longer produces contaminated oxygen, but a small amount of CO2 and gives any Dup/mob standing nearby a nasty wound Or if the Dup has the "Explosive Flatulence" combo and he/she is standing in Hydrogen gas when they break wind it sets the gas on fire (maybe makes it explode and destroys a few tiles in the area around the gas?), but the gas would be used up and replaced by CO2 (or a vacume is created and the flames cause the other gases from other areas to rush into the space that the hydrogen was in before it went on fire?) I dont know just putting that out there. Link to comment Share on other sites More sharing options...
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