Sneeky_Breeky Posted February 18, 2017 Share Posted February 18, 2017 Curious: are there going to be some genetic modifications to change dupe life requirements? Examples: Lungs to breath with toxic air (and as a drawback for example it gives the same penalties for pure oxygen); Extended health/speed/resistance to toxins at the cost of extended air/food consumption (good for explorers); Vice versa: less demanding dupe at the cost of lesser efficiency (good for example for janitor dupe which don't move far from base); Gills; Reversed day/night cycle. For night shift; Electric flesh to reduce power consumption of operating device (or raise output for generator). Good for self-defense, bad for walking in water; Echolocation for seeing (you got me) through walls or in the dark; Algae hybridization. Dupe works as small walking algae terrarium (provides less oxygen that dupe consumes, so not OP); Fantasy goes on but guess it's enough for now; As well we could have mechanical augmentations (which obviously require some electricity to be operational). Of course this is a mid-late game options because they change game a lot. Also there should be some restrictions for multiple mods per dupe. Link to comment Share on other sites More sharing options...
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