OneNineTwo Posted February 13, 2017 Share Posted February 13, 2017 (edited) Whats the best way to save and load data that is being displayed on the hud? Ive created a widget that shows a list of strings entered by the player on the side of the hud, but when you exit and come back its gone. I looked into some ways other mods do it and the game uses methods like TheSim:SetPersistentString or SavePersistentString and for components OnSave/OnLoad. But everything I've searched doesn't explain this well enough for me to implement confidently. Can anyone lend me some help? Many thanks in advance! Here what I've got so far. Quote function nameList:GetSaveName() local saveName = "nameList" .. Compatibility:TheWorld().meta.seed if Compatibility:TheWorld():HasTag("cave") then saveName = saveName .. "C" end return saveName end function nameList:Load() TheSim:GetPersistentString(self:GetSameName(), function(load_success, data) if load_success then self.persistdata = json.decode(data) end end, false) end function nameList:Save(callback) local data = json.encode(self.persistdata) local insz, outsz = SavePersistentString(self:GetSameName(), data, ENCODE_SAVES, callback) end Edited February 13, 2017 by OneNineTwo Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now