ARCS Posted January 31, 2017 Share Posted January 31, 2017 Whenever I include the code for custom sound in my character's Lua scripts, it changes his bigPicture back to Wilson's (which is the default I assume.) I checked the bigPicture tex file to make sure it was still my custom one, and it was. When I remove the custom sound it goes back to my image. code for modmain.lua --Custom Assets Asset("SOUNDPACKAGE", "sound/larke.fev"), Asset("SOUND", "sound/larke_bank56.fsb"), --Sound Remapping RemapSoundEvent( "dontstarve/characters/larke/death_voice", "larke/characters/larke/death_voice" ) RemapSoundEvent( "dontstarve/characters/larke/hurt", "larke/characters/larke/hurt" ) RemapSoundEvent( "dontstarve/characters/larke/talk_LP", "larke/characters/larke/talk_LP" ) code for larke.lua inst.soundsname = "larke" mod is included below if you wish to dig through the files. Larke WIP.zip Link to comment Share on other sites More sharing options...
ARCS Posted January 31, 2017 Author Share Posted January 31, 2017 And, again I solved it after messing around with the code. Made a phony Sound Remapper and made it lead to "character/larke/phony" and it fixed the big image so long as one of the remappings did not have the pattern "larke/character/larke/phony". I'm not quite sure how or why that works. Link to comment Share on other sites More sharing options...
Kyouyashinji Posted February 1, 2017 Share Posted February 1, 2017 (edited) Asset("SOUNDPACKAGE", "sound/larke.fev"), Asset("SOUND", "sound/larke_bank56.fsb"), file format (.fev)(.fsb) << how to make this file please give me info! Edited February 1, 2017 by Kyouyashinji Link to comment Share on other sites More sharing options...
ARCS Posted February 1, 2017 Author Share Posted February 1, 2017 when using FMOD designer, and you've imported all your sounds in to the appropriate categories, press Ctrl + B to bring up the build menu. there will be a part that says (for example) larke_bank56. There's a box to the left of that phrase that needs to be clicked, so that there's a check mark. Then, when the build is complete, you'll have your .fdp file, and a new folder called "sound" in there, you'll find the .fev and .fsb and a cache folder. Link to comment Share on other sites More sharing options...
Kyouyashinji Posted February 6, 2017 Share Posted February 6, 2017 Thanks you very much ! ^_^ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now