daviebear Posted January 18, 2017 Share Posted January 18, 2017 Hello there. I'm trying to lower the prefab so that it's animation is direction on my character. The bishop's attack projectile occurs several heights above a normal character height, so it won't look completely centered on the player. The piece of generic code I'm working with is below. I've change the Z for height many times but couldn't get it right. Would I just have to do a custom animation to make it be centered? Below that is a better idea of my problem. player = GLOBAL.SpawnPrefab("bishop_charge1").Transform:SetPosition(x, y, z) Link to comment Share on other sites More sharing options...
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