HomShaBom Posted January 8, 2017 Share Posted January 8, 2017 How can I change an action from using a long animation to using a short animation? Picking up a carrot = short animation Picking berry bushes = long animation What I found was in SGwilson.lua it calls ActionHandler(ACTIONS.COOK, "dolongaction") and it stores that handler in a variable called actionhandlers and then actionhandlers is used when the StateGraph is created on the line return StateGraph("wilson", states, events, "idle", actionhandlers) I have a mod where I've added my own new action, so I know how to set the animation for my new action: local releasehandler = GLOBAL.ActionHandler(GLOBAL.ACTIONS.RELEASE, "doshortaction") AddStateGraphActionHandler("wilson", releasehandler) So trying to change the cook action, I tried doing the same local cookhandler = GLOBAL.ActionHandler(GLOBAL.ACTIONS.COOK, "doshortaction") AddStategraphActionHandler("wilson", cookhandler) But this does not work. This makes the game crash as soon as I start up a world. How can I do this? Link to comment Share on other sites More sharing options...
zUsername Posted January 8, 2017 Share Posted January 8, 2017 @HomShaBom _G = GLOBAL local ACTIONS = _G.ACTIONS local ActionHandler = _G.ActionHandler local IsServer = _G.TheNet:GetIsServer() local State = "wilson_client" if IsServer then State = "wilson" end AddStategraphPostInit(State, function(sg) sg.actionhandlers[ACTIONS.COOK] = ActionHandler(ACTIONS.COOK, "doshortaction") end) Link to comment Share on other sites More sharing options...
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