Ryuushu Posted December 17, 2016 Share Posted December 17, 2016 (edited) Basically, I'm trying to get the active wormhole when the player uses it from the client side. I was trying to hook into the player's stategraph and get it with FindEntities, but it says that sg is nil with the following: AddPlayerPostInit(function(inst) print(inst.sg) end) Am I missing something? Also, is there an easier way to do this? The wormhole pushes some events to the doer but I'm not sure if you can listen to them as a client. EDIT: Forgot AddStategraphPostInit is a thing. Also, FindEntities. Got it all working now. I'm still interested in the events though, to optimize things. Edited December 19, 2016 by Ryuushu Link to comment https://forums.kleientertainment.com/forums/topic/72583-get-current-active-wormhole-as-client/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now