JustanAccount Posted December 11, 2016 Share Posted December 11, 2016 Hi, I want to add the component -- inst:AddComponent("named") -- onto Beefalo. I want to do this on the modmain.lua and be able to add names I would like for the beefalo. Any help on how to do this without copying the beefalo.lua to my MOD. Thank you if you offer a moments help Link to comment https://forums.kleientertainment.com/forums/topic/72408-allowing-beefalo-to-have-names/ Share on other sites More sharing options...
Kzisor Posted December 11, 2016 Share Posted December 11, 2016 AddPrefabPostInit('beefalo', function(inst) if not GLOBAL.TheWorld.ismastersim then return inst end inst:AddComponent('named') return inst end) Link to comment https://forums.kleientertainment.com/forums/topic/72408-allowing-beefalo-to-have-names/#findComment-847196 Share on other sites More sharing options...
JustanAccount Posted December 11, 2016 Author Share Posted December 11, 2016 @Kzisor You're very generous, thank you. I had just got there myself as I came back to check the thread Link to comment https://forums.kleientertainment.com/forums/topic/72408-allowing-beefalo-to-have-names/#findComment-847202 Share on other sites More sharing options...
JustanAccount Posted December 11, 2016 Author Share Posted December 11, 2016 @Kzisor Also any Idea on how I would ADD a pig name without affecting the originals? Link to comment https://forums.kleientertainment.com/forums/topic/72408-allowing-beefalo-to-have-names/#findComment-847204 Share on other sites More sharing options...
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