HomShaBom Posted December 1, 2016 Share Posted December 1, 2016 (edited) From what I can tell: A prefab can have only 1 Workable component A Workable component can have only 1 WorkAction Such as CHOP or DIG that can be performed with an Axe or Shovel A Workable component can have only 1 OnFinishCallback Such as spawn a log after choping down a tree, spawn rocks, flint, and nitre after mining a Boulder I want to make something workable by multiple different kinds of tools and have different results depending on the tool used. Is this possible? I can't think of anything in the game that already does this to look at. A simple example would be modifying the boulder so that when you mine it, it still functions the way it does today. 6 whacks with a Pickaxe and it's destroyed and you get rocks, flint, and nitre. Or you can equip and work the boulder with a hammer instead and get a new item called "gravel" or something like that. Edited December 1, 2016 by HomShaBom Link to comment Share on other sites More sharing options...
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