GamingStilts Posted November 8, 2016 Share Posted November 8, 2016 I created a character mod finally after a lot of trial and error, and when I played by myself it worked perfectly fine. So, I decided to host a game to show off my mod to my friend, and when he joins it crashes on his end. I made sure that I set it up that you do not need to have the mod downloaded to play, but my friend keeps getting: "WARNING: Not enough memory go ahead and disable add ons, etc." However, we have played before where usually he hosts the game before on non-modded server. Also, he got in the server one time when I was still in select character menu, and once I selected my character the game crashed on his end as soon as I entered. He reloaded back in and works perfectly fine for 10s then became unresponsive. Is it something on my end? Maybe an error in my mod? My friend has more memory then I do, and a way better computer. So, I dont think it has anything to do with his memory. Oh, before I forget. I gave him a file of my mod to put in his mods folder to see if that would do the trick, but it has the same result. Thank you Link to comment https://forums.kleientertainment.com/forums/topic/71523-created-character-modfriend-cant-playcrash/ Share on other sites More sharing options...
Lumina Posted November 8, 2016 Share Posted November 8, 2016 57 minutes ago, GamingStilts said: I made sure that I set it up that you do not need to have the mod downloaded to play Sorry, how did you do that ? Because i'm not sure it's possible to add a character only server side and maybe it's part of the problem. Also, without the mod, it's hard to tell where the problem is... Do you have an error log ? Link to comment https://forums.kleientertainment.com/forums/topic/71523-created-character-modfriend-cant-playcrash/#findComment-834952 Share on other sites More sharing options...
GamingStilts Posted November 8, 2016 Author Share Posted November 8, 2016 Just now, Lumina said: Sorry, how did you do that ? Because i'm not sure it's possible to add a character only server side and maybe it's part of the problem. Also, without the mod, it's hard to tell where the problem is... Do you have an error log ? Thank you for your response! I actually did make a character server side only watching this youtube tutorial... I am fairly new to modding, and been working on this sucker for a while (kako.zip). There are some things image wise that I am still working on. But this works perfectly when I play it by myself, but like i stated when my friend joins it crashes on his end, not mine. Here is my log file. I am not sure what to look for, so i am putting the whole thing in (client_log.txt). Thank you for your response btw! Link to comment https://forums.kleientertainment.com/forums/topic/71523-created-character-modfriend-cant-playcrash/#findComment-834957 Share on other sites More sharing options...
Lumina Posted November 8, 2016 Share Posted November 8, 2016 Ok. I think that it's not the only issue, but as far as i know, you can't have a character mod that is server_only_mod. As far as i know, what you could change server side is thing like some number, or drop of a monster, or things like this. Since the client will ask the server for this informations, the mod could be server only. But a character mod can't (as far as i know, i could be wrong) be only server-side, because some informations need to be given to the client, like anims and some parts of the script. Thing is : when you play DST, if you are the host, you are "server_side". It means that if you have an error that will make a client crash, YOU will not crash, but everyone else will crash. Learned it the hard way with a perfectly working mod in my side and when friends joined, they got crash and crash and crash again. So the first thing i could suggest is to put a "all_clients_require_mod = true", and see if it's better. The best thing to do is probably to find a way to test your mod as a client, since it could be hard to keep asking a friend "could you see if you crash" again an again. The best way i know is to have a dedicated server, but maybe a world with cave is enough to considering you as client and not host... Worth a try, i think. Your log show no error as far as i can tell, but since you don't have a crash, it's probably normal. If you friend got another crash and can give you this log it would be helpful. If you manage to test this mod as client, and got yourself a crash, your log will probably help finding what is wrong. I hope it could help. I'm not the best here to help so i could say mistake, even if i hope no Link to comment https://forums.kleientertainment.com/forums/topic/71523-created-character-modfriend-cant-playcrash/#findComment-834973 Share on other sites More sharing options...
blubuild Posted November 8, 2016 Share Posted November 8, 2016 (edited) Yeah, I doubt a character mod could ever be server-side-only. The client needs the new character's new assets (graphic files, etc) if any, and at the very least an updated character list to show the new character in the UI and as such. EDIT: In regards to what you said, Lumina; it is helpful to also test your mods in a test server with caves enabled, as that actually runs separate server and client instances, better simulating a real world multiplayer scenario. You also get separate client and server logs. It wouldn't have caught the error in this case because the separate client of the host machine would still have the new character mod installed, but it helps to catch other issues. Edited November 8, 2016 by blubuild Link to comment https://forums.kleientertainment.com/forums/topic/71523-created-character-modfriend-cant-playcrash/#findComment-835074 Share on other sites More sharing options...
GamingStilts Posted November 8, 2016 Author Share Posted November 8, 2016 9 hours ago, Lumina said: Ok. I think that it's not the only issue, but as far as i know, you can't have a character mod that is server_only_mod. As far as i know, what you could change server side is thing like some number, or drop of a monster, or things like this. Since the client will ask the server for this informations, the mod could be server only. But a character mod can't (as far as i know, i could be wrong) be only server-side, because some informations need to be given to the client, like anims and some parts of the script. Thing is : when you play DST, if you are the host, you are "server_side". It means that if you have an error that will make a client crash, YOU will not crash, but everyone else will crash. Learned it the hard way with a perfectly working mod in my side and when friends joined, they got crash and crash and crash again. So the first thing i could suggest is to put a "all_clients_require_mod = true", and see if it's better. The best thing to do is probably to find a way to test your mod as a client, since it could be hard to keep asking a friend "could you see if you crash" again an again. The best way i know is to have a dedicated server, but maybe a world with cave is enough to considering you as client and not host... Worth a try, i think. Your log show no error as far as i can tell, but since you don't have a crash, it's probably normal. If you friend got another crash and can give you this log it would be helpful. If you manage to test this mod as client, and got yourself a crash, your log will probably help finding what is wrong. I hope it could help. I'm not the best here to help so i could say mistake, even if i hope no Thank you, What you suggested about setting a "all_clients_require_mod=true" worked! Link to comment https://forums.kleientertainment.com/forums/topic/71523-created-character-modfriend-cant-playcrash/#findComment-835139 Share on other sites More sharing options...
GamingStilts Posted November 8, 2016 Author Share Posted November 8, 2016 3 hours ago, blubuild said: Yeah, I doubt a character mod could ever be server-side-only. The client needs the new character's new assets (graphic files, etc) if any, and at the very least an updated character list to show the new character in the UI and as such. EDIT: In regards to what you said, Lumina; it is helpful to also test your mods in a test server with caves enabled, as that actually runs separate server and client instances, better simulating a real world multiplayer scenario. You also get separate client and server logs. It wouldn't have caught the error in this case because the separate client of the host machine would still have the new character mod installed, but it helps to catch other issues. Thank you for your advice, I will keep note of it and in the future utilize it for other mods. ^w^ Link to comment https://forums.kleientertainment.com/forums/topic/71523-created-character-modfriend-cant-playcrash/#findComment-835140 Share on other sites More sharing options...
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