GamingStilts Posted November 7, 2016 Share Posted November 7, 2016 I recently got into playing DST thanks to my roommate who suggested this game. It has been really addicting, and I found out you can do MODS and creat your own character. So, i decided to dab my hands into modding for DST. I watched multiple tutorials from many people, and I even browsed some forums on here, and yet nothing I do seems to work as I constantly get warning notices and game crashes. I am at a lost here, and I spent over 7 hours trying to figure out what I am doing wrong. Despite following everything to a T, things still are not working right. I know there are lots of forums out there already, but I am hoping by doing my own post that maybe I can get a bit of light shed on what I am overlooking or not doing right. Link to comment https://forums.kleientertainment.com/forums/topic/71480-creating-new-character-first-time/ Share on other sites More sharing options...
Fuffles Posted November 7, 2016 Share Posted November 7, 2016 I mean it would be good to get a crash report/log before doing anything Link to comment https://forums.kleientertainment.com/forums/topic/71480-creating-new-character-first-time/#findComment-834613 Share on other sites More sharing options...
GamingStilts Posted November 7, 2016 Author Share Posted November 7, 2016 56 minutes ago, DragonflyTheGiant said: I mean it would be good to get a crash report/log before doing anything Oh thats right!! Thanks for reminding me. I was so tired I totally spaced sending it. Quote [Warning] Could not confirm port 10999 is open in the firewall. [00:01:20]: Could not load mod_config_data/modconfiguration_kako [00:01:20]: Online Server Started on port: 10999 [00:01:22]: Collecting garbage... [00:01:22]: lua_gc took 0.02 seconds [00:01:22]: ~ShardLuaProxy() [00:01:22]: ~ItemServerLuaProxy() [00:01:22]: ~InventoryLuaProxy() [00:01:22]: ~NetworkLuaProxy() [00:01:22]: ~SimLuaProxy() [00:01:22]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:22]: lua_close took 0.03 seconds [00:01:22]: ReleaseAll [00:01:22]: ReleaseAll Finished [00:01:22]: cGame::StartPlaying [00:01:22]: LOADING LUA [00:01:22]: DoLuaFile scripts/main.lua [00:01:22]: DoLuaFile loading buffer scripts/main.lua [00:01:22]: running main.lua [00:01:22]: loaded modindex [00:01:22]: ModIndex: Beginning normal load sequence. [00:01:22]: ModIndex:GetModsToLoad inserting moddir, kako [00:01:22]: Could not load mod_config_data/modconfiguration_kako [00:01:22]: Loading mod: kako (Notorious Maned Cookie Bandit) Version:1.2.3 [00:01:22]: Mod: kako (Notorious Maned Cookie Bandit) Loading modworldgenmain.lua [00:01:22]: Mod: kako (Notorious Maned Cookie Bandit) Mod had no modworldgenmain.lua. Skipping. [00:01:22]: Mod: kako (Notorious Maned Cookie Bandit) Loading modmain.lua [00:01:22]: LOADING LUA SUCCESS [00:01:23]: PlayerDeaths loaded morgue 1151 [00:01:23]: PlayerHistory loaded player_history 203 [00:01:23]: bloom_enabled false [00:01:23]: loaded saveindex [00:01:23]: OnFilesLoaded() [00:01:23]: OnUpdatePurchaseStateComplete [00:01:23]: Unload FE [00:01:23]: Unload FE done [00:01:23]: Mod: kako (Notorious Maned Cookie Bandit) Registering prefabs [00:01:23]: Mod: kako (Notorious Maned Cookie Bandit) Registering prefab file: prefabs/kako [00:01:23]: Mod: kako (Notorious Maned Cookie Bandit) kako [00:01:23]: Mod: kako (Notorious Maned Cookie Bandit) Registering prefab file: prefabs/kako_none [00:01:23]: Mod: kako (Notorious Maned Cookie Bandit) kako_none [00:01:23]: Mod: kako (Notorious Maned Cookie Bandit) Registering default mod prefab [00:01:23]: [string "scripts/util.lua"]:449: Could not find an asset matching images/names_kako.tex in any of the search paths. LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:449 in (global) resolvefilepath (Lua) <444-452> filepath = images/names_kako.tex force_path_search = true resolved = nil scripts/mainfunctions.lua:70 in (global) RegisterPrefabs (Lua) <63-81> arg = nil i = 1 prefab = Prefab MOD_kako - i = 17 asset = table: 23A95CA0 scripts/mods.lua:585 in (method) RegisterPrefabs (Lua) <545-591> self = modnames = table: 234E96C0 worldgen = false failedmods = table: 234E9760 records = table: 234E9710 enabledmods = table: 234E97B0 loadedprefabs = table: 234E97D8 mods = table: 234E9828 i = 1 modname = kako mod = table: 23A94CB0 prefabnames = table: 232C3490 scripts/gamelogic.lua:216 in (upvalue) LoadAssets (Lua) <136-234> asset_set = BACKEND load_frontend = false in_backend = false in_frontend = true scripts/gamelogic.lua:831 in (upvalue) LoadSlot (Lua) <827-838> slot = 1 scripts/gamelogic.lua:887 in (upvalue) DoResetAction (Lua) <842-923> scripts/gamelogic.lua:933 in (local) complete_callback (Lua) <925-934> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> complete_callback = function - scripts/gamelogic.lua:925 scripts/gamelogic.lua:957 in (local) callback (Lua) <936-958> scripts/saveindex.lua:243 in (upvalue) OnLoad (Lua) <196-245> self = data = table: 0C1913B0 current_slot = 1 filename = saveindex callback = function - scripts/gamelogic.lua:936 load_success = true str = return { last_used_slot=1, slots={ { enabled_mods={ kako={ configuration_options={ }, enabled=true } }, server={ clan={ admin=false, id="", only=false }, description="", game_mode="survival", intention="social", max_players=1, name="Kako_StiltingTheXButton's World", online_mode=true, password="", privacy_type=2, pvp=false }, session_id="7B49080A0440C3C8", world={ options={ { desc="The standard Don't Starve experience.", hideminimap=false, id="SURVIVAL_TOGETHER", location="forest", max_playlist_position=999, min_playlist_position=0, name="Default", numrandom_set_pieces=4, ordered_story_setpieces={ "Sculptures_1", "Maxwell5" }, override_level_string=false, overrides={ alternatehunt="default", angrybees="default", [**truncated**] success = true savedata = table: 0C1952A8 scripts/saveindex.lua:252 in () ? (Lua) <251-253> load_success = true str = return { last_used_slot=1, slots={ { enabled_mods={ kako={ configuration_options={ }, enabled=true } }, server={ clan={ admin=false, id="", only=false }, description="", game_mode="survival", intention="social", max_players=1, name="Kako_StiltingTheXButton's World", online_mode=true, password="", privacy_type=2, pvp=false }, session_id="7B49080A0440C3C8", world={ options={ { desc="The standard Don't Starve experience.", hideminimap=false, id="SURVIVAL_TOGETHER", location="forest", max_playlist_position=999, min_playlist_position=0, name="Default", numrandom_set_pieces=4, ordered_story_setpieces={ "Sculptures_1", "Maxwell5" }, override_level_string=false, overrides={ alternatehunt="default", angrybees="default", [**truncated**] =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:250 in (method) Load (Lua) <247-254> self = data = table: 0C1913B0 current_slot = 1 callback = function [00:01:23]: [string "scripts/util.lua"]:449: Could not find an asset matching images/names_kako.tex in any of the search paths. LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:449 in (global) resolvefilepath (Lua) <444-452> scripts/mainfunctions.lua:70 in (global) RegisterPrefabs (Lua) <63-81> scripts/mods.lua:585 in (method) RegisterPrefabs (Lua) <545-591> scripts/gamelogic.lua:216 in (upvalue) LoadAssets (Lua) <136-234> scripts/gamelogic.lua:831 in (upvalue) LoadSlot (Lua) <827-838> scripts/gamelogic.lua:887 in (upvalue) DoResetAction (Lua) <842-923> scripts/gamelogic.lua:933 in (local) complete_callback (Lua) <925-934> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> scripts/gamelogic.lua:957 in (local) callback (Lua) <936-958> scripts/saveindex.lua:243 in (upvalue) OnLoad (Lua) <196-245> scripts/saveindex.lua:252 in () ? (Lua) <251-253> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:250 in (method) Load (Lua) <247-254> scripts/gamelogic.lua:973 in (local) callback (Lua) <972-974> scripts/playerprofile.lua:853 in (method) Set (Lua) <726-856> scripts/playerprofile.lua:714 in () ? (Lua) <713-715> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/playerprofile.lua:712 in (method) Load (Lua) <711-716> scripts/gamelogic.lua:972 in () ? (main) <0-0> =[C]:-1 in (global) require (C) <-1--1> scripts/mainfunctions.lua:803 in () ? (Lua) <796-818> [00:01:23]: ModIndex: Load sequence finished successfully. [00:01:23]: Reset() returning [00:01:38]: Collecting garbage... [00:01:38]: lua_gc took 0.02 seconds [00:01:38]: ~ShardLuaProxy() [00:01:38]: ~ItemServerLuaProxy() [00:01:38]: ~InventoryLuaProxy() [00:01:38]: ~NetworkLuaProxy() [00:01:38]: ~SimLuaProxy() [00:01:38]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:38]: lua_close took 0.03 seconds [00:01:38]: ReleaseAll [00:01:38]: ReleaseAll Finished [00:01:38]: cGame::StartPlaying [00:01:38]: LOADING LUA [00:01:38]: DoLuaFile scripts/main.lua [00:01:38]: DoLuaFile loading buffer scripts/main.lua [00:01:38]: running main.lua [00:01:38]: loaded modindex [00:01:38]: ModIndex: Beginning normal load sequence. [00:01:38]: LOADING LUA SUCCESS [00:01:38]: PlayerDeaths loaded morgue 1151 [00:01:38]: PlayerHistory loaded player_history 203 [00:01:38]: bloom_enabled false [00:01:38]: loaded saveindex [00:01:38]: OnFilesLoaded() [00:01:38]: OnUpdatePurchaseStateComplete [00:01:38]: Unload BE [00:01:38]: Unload BE done [00:01:39]: Load FE [00:01:40]: Load FE: done [00:01:40]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:01:40]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:01:40]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:01:40]: SimLuaProxy::QueryServer() [00:01:40]: ModIndex: Load sequence finished successfully. [00:01:40]: Reset() returning [00:01:42]: [200] Account Communication Success (6) [00:01:42]: Received (KU_GWmhvzTA) from TokenPurpose [00:01:43]: SimLuaProxy::QueryServer() [00:01:53]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:01:59]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:59]: Collecting garbage... [00:01:59]: lua_gc took 0.01 seconds [00:01:59]: ~ShardLuaProxy() [00:01:59]: ~ItemServerLuaProxy() [00:01:59]: ~InventoryLuaProxy() [00:01:59]: ~NetworkLuaProxy() [00:01:59]: ~SimLuaProxy() [00:01:59]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:59]: lua_close took 0.03 seconds [00:02:00]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:00]: [Steam] Auth ticket cancelled [00:02:00]: Manager - ORPHANED UNKNOWN RESOURCES: [00:02:00]: shaders/ui_yuv.ksh - 1 [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:00]: CurlRequestManager::ClientThread::Main() complete [00:02:00]: HttpClient2 discarded 0 callbacks. [00:02:00]: Shutting down " Link to comment https://forums.kleientertainment.com/forums/topic/71480-creating-new-character-first-time/#findComment-834634 Share on other sites More sharing options...
OatmealFeathers Posted November 7, 2016 Share Posted November 7, 2016 Have you made sure that all of the files are named correctly? Like your .scml files and whatnot? One incorrect filename can give that error. Link to comment https://forums.kleientertainment.com/forums/topic/71480-creating-new-character-first-time/#findComment-834652 Share on other sites More sharing options...
GamingStilts Posted November 8, 2016 Author Share Posted November 8, 2016 I managed to figure it out in the end, re-did everything, and I also re-watched tutorials as well as new ones. Thank you! Link to comment https://forums.kleientertainment.com/forums/topic/71480-creating-new-character-first-time/#findComment-834850 Share on other sites More sharing options...
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