TigrexDai Posted November 4, 2016 Share Posted November 4, 2016 Yesterday I saw lines of coding like this: Quote TheInput:AddKeyUpHandler(KEY_2, function() if TheInput:IsKeyDown(KEY_CTRL) then local player = TheSim:FindFirstEntityWithTag("player"); player.Transform:SetPosition(TheInput:GetMouseWorldPos():Get()) end end ) And the effect of it is to transport character to where your cursor is when pressing Ctrl+2 . I was thinking on it when I remember sth from another game and wondered whether I could limit the range of transporting. Idk whether it was sth relevant to local x, y, z = MainCharacter.Transform:GetWorldPosition() If so, then how to code it ? There also exist some weird thoughts: 1. adding sound effect when transporting 2. looking for creatures around the character in a certain range and stopping their actions, then do transporting which takes the creatures as the centre of range. (I'm looking for some codding around and see this one http://forums.kleientertainment.com/topic/69666-help-final-fantasy-mod-soon-character-mod-comming-on-workshop/#comment-805681 . Seems some of the coding there can be somehow useful ) 3. changing the keybind into clicking the right mousebutton Wanna learn how to correctly use 'math' as well... With lots of appreciation and lots of apologies for bad grammar_(:з」∠)_ Link to comment https://forums.kleientertainment.com/forums/topic/71384-some-thoughts-on-coding-about-transporting/ Share on other sites More sharing options...
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