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world generating balance


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Ive been playing DTS by few months already (which means over 50 times i've created the server and the settings) with my friend in co-op local mode (im the host). If world its created with a "default" size and default settings for clockwork mobs, tumbleweeds, you can find them etc, the problem is that if you choose to play just "huge" world size like we always do.. having default settings for those in 8/10 cases of world generating you will never find any and the only choice you have its to try increasing from default to more their settings but then it becomes like ridiculous numbers, you gonna find spots with 100+ tumbleweeds flying around (idk if they also regenerate over time) which if u collect them u gonna get too many gears/gems etc making the game not challenging and boring if u get them so fast, clockwork mobs again too many.. if default u get not enough mobs and if next setting applied then they are like everywhere resulting in too many gears collected. I think it needs some kind of balance... maybe something like idk.. if the clockwork number is greater than x , then not always drop gears on every kill.. or idk .. another setting in between the "default" and "more". About the default to more setting i can say the same about bees, beefalos, pig houses ..it either too little on default and too many on more..

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forgot to mention, this is also applied to caves creatures on "huge" size.. if u keep default settings u rarely see any when you walk in the caves and when u set them to "more" it getting crowded of them.. as i suggested .. maybe a setting like default->slight->more->etc might balance the numbers

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