CyrusJazzberry Posted September 28, 2016 Share Posted September 28, 2016 I was working on a mod when I decided to compile it to test; everything was named correctly, all the exported files were there, and I double checked all the script files and modmain more than twice. Yet, whenever I try to load in a world with it enabled (it doesn't even need to be selected) the game crashes and burns. I can't tell what's wrong by looking at the log either. although it might just be me being really stupid Any help would be appreciated. a broken mod and log.zip Link to comment https://forums.kleientertainment.com/forums/topic/70527-crashes-odd-crashing-due-to-unknown-sources/ Share on other sites More sharing options...
Serpens Posted September 29, 2016 Share Posted September 29, 2016 (edited) your log does not contain a crash, maybe it is the wrong file ? When playing without caves, you have to look in client_log.txt. The correct log contains: [00:02:27]: [string "../mods/wynnovic/modmain.lua"]:67: attempt to index field 'WILSON' (a nil value) There is no "WILSON" Character string in strings.lua from the game. Don't know how it is called for Wilson, maybe search other mods how they did it. Edited September 29, 2016 by Serpens Link to comment https://forums.kleientertainment.com/forums/topic/70527-crashes-odd-crashing-due-to-unknown-sources/#findComment-819864 Share on other sites More sharing options...
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