Thial Posted September 12, 2016 Share Posted September 12, 2016 (edited) Hello. I'm making my 1st character mod and I'm almost done with drawing. I decided to sort out the scml file. I moved the body parts to correct positions, changed the z order a bit, changed the pivots. I saved the file and deleted the zip files in anim folder and exported folder. The problem is that my changes that I did in the scml file are not visible in the game. The character still has the old z order and the pivots are in wrong locations. Is there any way to fix that ? For example I placed the pivot of a pigtail much higher than it is placed by default but after compiling it's still in the old position. Edited September 12, 2016 by Thial Link to comment https://forums.kleientertainment.com/forums/topic/70098-character-animation-problem/ Share on other sites More sharing options...
. . . Posted September 12, 2016 Share Posted September 12, 2016 Changing the scml file does nothing but make your character's textures messed up. The only way to change your character's position's by moving the textures in the png images themselves 1 by 1. Link to comment https://forums.kleientertainment.com/forums/topic/70098-character-animation-problem/#findComment-812954 Share on other sites More sharing options...
Thial Posted September 12, 2016 Author Share Posted September 12, 2016 Is there really no way to change the locations of pivots ? the default location of the pigtails is far from what I'm trying to achieve and it's very important :/ . Link to comment https://forums.kleientertainment.com/forums/topic/70098-character-animation-problem/#findComment-812957 Share on other sites More sharing options...
. . . Posted September 12, 2016 Share Posted September 12, 2016 I'm sorry I wouldn't know that... All you can do is wait for someone smarter than me to help you, sorry ... Link to comment https://forums.kleientertainment.com/forums/topic/70098-character-animation-problem/#findComment-812997 Share on other sites More sharing options...
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