Luis95R Posted July 26, 2016 Share Posted July 26, 2016 Hey all, I'm trying to add an item to the ancient tab. While I have been able to do so, is there way to make the item not stay prototype-able? I want the recipe to be removed when I move away from the altar just like the normal ancient tab recipes are. I have no idea how to do ithat unfortunately. So far I've just managed to make the item craftable in the tab. I would really appreciate the help. This is what I've only been able to do so far: if GetModConfigData("ancientswordrecipe") then MakeRecipe("ancientsword", {Ingredient("greengem", 7), Ingredient("yellowgem", 7), Ingredient("orangegem", 7)}, RECIPETABS.ANCIENT, TECH.ANCIENT_FOUR, nil, nil, nil, nil, nil, "images/inventoryimages/ancientsword.xml", "ancientsword.tex") end Link to comment Share on other sites More sharing options...
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