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Dimpl

Mid-endless mode too easy?

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Dimpl    12

After a break, I have returned to this game with renewed vigor, and am trying out endless mode. This is the first time I've got past mission 5, and I've found that, though levels are tougher to do well, the risk of a party KO is much lower, mainly due to cloak 3, but also because of high stats and stims.

 

My problem is that can survive indefinitely on alarm level 6. Should the game continue spawning enemy units/identifying agent locations after this point? I know the game is out of development, so is there a good mod which does this? If not, any suggestions for a good pattern for alarm actions past level 6 (endless mode veterans)? The functionality is already in the game, so I imagine I could make (and publish) this myself.

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