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The thing is, that when you host a non-dedicated server (a user hosted server), the session of that world gets saved on the client_save folder, and not on the cluster folder. You can see in that Cluster_1.rar that only the world options are there, and absolutely no info about the players or the actual world state.

So for whatever reason, the game crashing without appropriate handling is wiping info from either the saveindex in the client_save folder, or in the session folder inside. Or from the server_temp folder, if there wasn't a session id assigned to the save slot.

48 minutes ago, Margera said:

Just tell plz, can i return my save ? If i will copy a folder. And my save again crashed. I will just paste a copy of the folder. This will help me?

client_save.rar

It is very odd as you do not have any empty folders there. Does it still fail to recognise it in the game? Have you tried a clear reinstallation after backing the files in Documents/Klei/DoNotStarveTogether?

@Margera, I have edited the saveindex file, adding the world session (day 271) into slot 1. I copied the slot settings (cooperative, survival, max.players) from slot 5, hopefully they were the same.
The world seems to load fine, however you'll have to configure enabled mods again.

See saveindex.txt (rename to saveindex, without the extension .txt). If you haven't created a new world in another slot in the meantime, replacing your current saveindex with this one should work.

 

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